Paper Mario DX
Paper Mario (N64) modding
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kpa_bt05_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x14
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#define MODEL_dai 0x13
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#define MODEL_waku1 0x12
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#define MODEL_yuka2 0x11
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#define MODEL_saku 0x10
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#define MODEL_g49 0xF
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#define MODEL_waku2 0xE
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#define MODEL_saku2 0xD
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#define MODEL_futi1 0xC
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#define MODEL_ok4 0xB
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#define MODEL_ok3 0xA
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#define MODEL_ok1 0x9
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#define MODEL_oku2 0x8
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#define MODEL_futi2 0x7
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#define MODEL_kabe1 0x6
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#define MODEL_kabe2 0x5
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#define MODEL_ami 0x4
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#define MODEL_yuka1 0x3
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#define MODEL_ok2 0x2
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#define MODEL_oku1 0x1
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#define MODEL_waku 0x0
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include
mapfs
kpa_bt05_shape.h
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