Paper Mario DX
Paper Mario (N64) modding
 
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kpa_bt05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x14
2#define MODEL_dai 0x13
3#define MODEL_waku1 0x12
4#define MODEL_yuka2 0x11
5#define MODEL_saku 0x10
6#define MODEL_g49 0xF
7#define MODEL_waku2 0xE
8#define MODEL_saku2 0xD
9#define MODEL_futi1 0xC
10#define MODEL_ok4 0xB
11#define MODEL_ok3 0xA
12#define MODEL_ok1 0x9
13#define MODEL_oku2 0x8
14#define MODEL_futi2 0x7
15#define MODEL_kabe1 0x6
16#define MODEL_kabe2 0x5
17#define MODEL_ami 0x4
18#define MODEL_yuka1 0x3
19#define MODEL_ok2 0x2
20#define MODEL_oku1 0x1
21#define MODEL_waku 0x0
22