Paper Mario DX
Paper Mario (N64) modding
 
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kpa_bt07_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x13
2#define MODEL_dai 0x12
3#define MODEL_kemu1 0x11
4#define MODEL_kemu2 0x10
5#define MODEL_waku1 0xF
6#define MODEL_yuka 0xE
7#define MODEL_g49 0xD
8#define MODEL_waku2 0xC
9#define MODEL_1_2_2 0xB
10#define MODEL_1_2 0xA
11#define MODEL_1 0x9
12#define MODEL_1_3 0x8
13#define MODEL_2_2 0x7
14#define MODEL_2 0x6
15#define MODEL_2_3 0x5
16#define MODEL_3 0x4
17#define MODEL_3_3 0x3
18#define MODEL_waku 0x2
19#define MODEL_yuka2 0x1
20#define MODEL_kemu3 0x0
21