Paper Mario DX
Paper Mario (N64) modding
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kpa_bt07_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x13
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#define MODEL_dai 0x12
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#define MODEL_kemu1 0x11
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#define MODEL_kemu2 0x10
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#define MODEL_waku1 0xF
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#define MODEL_yuka 0xE
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#define MODEL_g49 0xD
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#define MODEL_waku2 0xC
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#define MODEL_1_2_2 0xB
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#define MODEL_1_2 0xA
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#define MODEL_1 0x9
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#define MODEL_1_3 0x8
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#define MODEL_2_2 0x7
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#define MODEL_2 0x6
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#define MODEL_2_3 0x5
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#define MODEL_3 0x4
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#define MODEL_3_3 0x3
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#define MODEL_waku 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_kemu3 0x0
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include
mapfs
kpa_bt07_shape.h
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