Paper Mario DX
Paper Mario (N64) modding
 
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kpa_bt08_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x18
2#define MODEL_dai 0x17
3#define MODEL_o478 0x16
4#define MODEL_waku1 0x15
5#define MODEL_yuka2 0x14
6#define MODEL_g49 0x13
7#define MODEL_waku2 0x12
8#define MODEL_h3 0x11
9#define MODEL_h2 0x10
10#define MODEL_waku 0xF
11#define MODEL_h1 0xE
12#define MODEL_h4 0xD
13#define MODEL_futi2 0xC
14#define MODEL_kabe4 0xB
15#define MODEL_yuka3 0xA
16#define MODEL_kabe2 0x9
17#define MODEL_futi1 0x8
18#define MODEL_kabe1 0x7
19#define MODEL_kup1 0x6
20#define MODEL_kup2 0x5
21#define MODEL_k2_2 0x4
22#define MODEL_k2 0x3
23#define MODEL_k1_2 0x2
24#define MODEL_k1 0x1
25#define MODEL_yuka1 0x0
26