Paper Mario DX
Paper Mario (N64) modding
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kpa_bt08_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x18
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#define MODEL_dai 0x17
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#define MODEL_o478 0x16
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#define MODEL_waku1 0x15
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#define MODEL_yuka2 0x14
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#define MODEL_g49 0x13
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#define MODEL_waku2 0x12
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#define MODEL_h3 0x11
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#define MODEL_h2 0x10
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#define MODEL_waku 0xF
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#define MODEL_h1 0xE
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#define MODEL_h4 0xD
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#define MODEL_futi2 0xC
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#define MODEL_kabe4 0xB
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#define MODEL_yuka3 0xA
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#define MODEL_kabe2 0x9
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#define MODEL_futi1 0x8
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#define MODEL_kabe1 0x7
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#define MODEL_kup1 0x6
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#define MODEL_kup2 0x5
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#define MODEL_k2_2 0x4
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#define MODEL_k2 0x3
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#define MODEL_k1_2 0x2
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#define MODEL_k1 0x1
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#define MODEL_yuka1 0x0
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include
mapfs
kpa_bt08_shape.h
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