Paper Mario DX
Paper Mario (N64) modding
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kpa_bt14_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x17
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#define MODEL_dai 0x16
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#define MODEL_waku1 0x15
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#define MODEL_yuka2 0x14
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#define MODEL_g49 0x13
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#define MODEL_o462 0x12
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#define MODEL_o461 0x11
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#define MODEL_o460 0x10
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#define MODEL_o459 0xF
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#define MODEL_o463 0xE
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#define MODEL_waku2 0xD
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#define MODEL_o452 0xC
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#define MODEL_o451 0xB
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#define MODEL_o449 0xA
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#define MODEL_o448 0x9
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#define MODEL_o446 0x8
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#define MODEL_o444 0x7
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#define MODEL_o435 0x6
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#define MODEL_o431 0x5
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#define MODEL_waku 0x4
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#define MODEL_yuka1 0x3
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#define MODEL_o456 0x2
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#define MODEL_o433 0x1
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#define MODEL_o430 0x0
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include
mapfs
kpa_bt14_shape.h
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