Paper Mario DX
Paper Mario (N64) modding
 
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kpa_bt14_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x17
2#define MODEL_dai 0x16
3#define MODEL_waku1 0x15
4#define MODEL_yuka2 0x14
5#define MODEL_g49 0x13
6#define MODEL_o462 0x12
7#define MODEL_o461 0x11
8#define MODEL_o460 0x10
9#define MODEL_o459 0xF
10#define MODEL_o463 0xE
11#define MODEL_waku2 0xD
12#define MODEL_o452 0xC
13#define MODEL_o451 0xB
14#define MODEL_o449 0xA
15#define MODEL_o448 0x9
16#define MODEL_o446 0x8
17#define MODEL_o444 0x7
18#define MODEL_o435 0x6
19#define MODEL_o431 0x5
20#define MODEL_waku 0x4
21#define MODEL_yuka1 0x3
22#define MODEL_o456 0x2
23#define MODEL_o433 0x1
24#define MODEL_o430 0x0
25