Paper Mario DX
Paper Mario (N64) modding
 
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kzn_01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1D
2#define MODEL_g17 0x1C
3#define MODEL_o105 0x1B
4#define MODEL_o103 0x1A
5#define MODEL_o18 0x19
6#define MODEL_g15 0x18
7#define MODEL_o113 0x17
8#define MODEL_kemri 0x16
9#define MODEL_kem1 0x15
10#define MODEL_yuka 0x14
11#define MODEL_o94 0x13
12#define MODEL_o73 0x12
13#define MODEL_kuro 0x11
14#define MODEL_o65 0x10
15#define MODEL_o64 0xF
16#define MODEL_kabe 0xE
17#define MODEL_o89 0xD
18#define MODEL_o126 0xC
19#define MODEL_o87 0xB
20#define MODEL_g5 0xA
21#define MODEL_o123 0x9
22#define MODEL_o122 0x8
23#define MODEL_o121 0x7
24#define MODEL_o120 0x6
25#define MODEL_Default 0x5
26#define MODEL_o80 0x4
27#define MODEL_o79 0x3
28#define MODEL_o15 0x2
29#define MODEL_o76 0x1
30#define MODEL_o47 0x0
31