Paper Mario DX
Paper Mario (N64) modding
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kzn_02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x4D
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#define MODEL_g51 0x4C
3
#define MODEL_kemuri 0x4B
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#define MODEL_kem2 0x4A
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#define MODEL_kem1 0x49
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#define MODEL_g54 0x48
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#define MODEL_point 0x47
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#define MODEL_you 0x46
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#define MODEL_yougan2_2 0x45
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#define MODEL_yougan1_2 0x44
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#define MODEL_yougan2_1 0x43
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#define MODEL_yougan1_1 0x42
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#define MODEL_potor 0x41
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#define MODEL_poko 0x40
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#define MODEL_toro 0x3F
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#define MODEL_toumei 0x3E
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#define MODEL_o174 0x3D
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#define MODEL_o173 0x3C
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#define MODEL_wakabe2 0x3B
20
#define MODEL_o147 0x3A
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#define MODEL_o169 0x39
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#define MODEL_wakabe1 0x38
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#define MODEL_o144 0x37
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#define MODEL_g19 0x36
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#define MODEL_o84 0x35
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#define MODEL_o83 0x34
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#define MODEL_o194 0x33
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#define MODEL_o195 0x32
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#define MODEL_g18 0x31
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#define MODEL_o192 0x30
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#define MODEL_o149 0x2F
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#define MODEL_o81 0x2E
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#define MODEL_o80 0x2D
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#define MODEL_g17 0x2C
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#define MODEL_o78 0x2B
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#define MODEL_o77 0x2A
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#define MODEL_o76 0x29
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#define MODEL_g12 0x28
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#define MODEL_o59 0x27
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#define MODEL_o58 0x26
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#define MODEL_o57 0x25
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#define MODEL_g22 0x24
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#define MODEL_o125 0x23
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#define MODEL_o123 0x22
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#define MODEL_o124 0x21
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#define MODEL_g15 0x20
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#define MODEL_o72 0x1F
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#define MODEL_o70 0x1E
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#define MODEL_o71 0x1D
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#define MODEL_g14 0x1C
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#define MODEL_o69 0x1B
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#define MODEL_o67 0x1A
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#define MODEL_o68 0x19
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#define MODEL_g13 0x18
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#define MODEL_o66 0x17
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#define MODEL_o64 0x16
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#define MODEL_o65 0x15
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#define MODEL_g5 0x14
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#define MODEL_o22 0x13
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#define MODEL_o18 0x12
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#define MODEL_o21 0x11
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#define MODEL_g7 0x10
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#define MODEL_o27 0xF
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#define MODEL_o28 0xE
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#define MODEL_o26 0xD
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#define MODEL_g8 0xC
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#define MODEL_o30 0xB
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#define MODEL_o31 0xA
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#define MODEL_o29 0x9
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#define MODEL_obj 0x8
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#define MODEL_kuro 0x7
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#define MODEL_ue_t_iwa 0x6
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#define MODEL_si_t_iwa 0x5
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#define MODEL_bero 0x4
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#define MODEL_mon2 0x3
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#define MODEL_mon1 0x2
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#define MODEL_o202 0x1
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#define MODEL_o205 0x0
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include
mapfs
kzn_02_shape.h
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