Paper Mario DX
Paper Mario (N64) modding
 
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kzn_03_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x34
2#define COLLIDER_g89 0x33
3#define COLLIDER_on_off 0x32
4#define COLLIDER_g22 0x31
5#define COLLIDER_ropeway2 0x30
6#define COLLIDER_ropeway1 0x2F
7#define COLLIDER_deili 0x2E
8#define COLLIDER_o252 0x2D
9#define COLLIDER_deilit5 0x2C
10#define COLLIDER_deili5 0x2B
11#define COLLIDER_o193 0x2A
12#define COLLIDER_deilit4 0x29
13#define COLLIDER_deili4 0x28
14#define COLLIDER_o212 0x27
15#define COLLIDER_deili3 0x26
16#define COLLIDER_deilit3 0x25
17#define COLLIDER_o258 0x24
18#define COLLIDER_deilit2 0x23
19#define COLLIDER_deili2 0x22
20#define COLLIDER_o257 0x21
21#define COLLIDER_deilit1 0x20
22#define COLLIDER_deili1 0x1F
23#define COLLIDER_o288 0x1E
24#define COLLIDER_o287 0x1D
25#define COLLIDER_o281 0x1C
26#define COLLIDER_o280 0x1B
27#define COLLIDER_o279 0x1A
28#define COLLIDER_g73 0x19
29#define COLLIDER_o452 0x18
30#define COLLIDER_o263 0x17
31#define COLLIDER_g60 0x16
32#define COLLIDER_o431 0x15
33#define COLLIDER_noko3 0x14
34#define COLLIDER_o418 0x13
35#define COLLIDER_g86 0x12
36#define COLLIDER_o404 0x11
37#define COLLIDER_o461 0x10
38#define COLLIDER_noko1 0xF
39#define COLLIDER_g49 0xE
40#define COLLIDER_o459 0xD
41#define COLLIDER_o395 0xC
42#define COLLIDER_o380 0xB
43#define COLLIDER_g76 0xA
44#define COLLIDER_o358 0x9
45#define COLLIDER_o155 0x8
46#define COLLIDER_o432 0x7
47#define COLLIDER_g41 0x6
48#define COLLIDER_o398 0x5
49#define COLLIDER_o356 0x4
50#define COLLIDER_o397 0x3
51#define COLLIDER_g56 0x2
52#define COLLIDER_o227 0x1
53#define COLLIDER_o310 0x0
54
55#define ZONE_Root 0xA
56#define ZONE_jupm_sopt1 0x9
57#define ZONE_o223 0x8
58#define ZONE_o222 0x7
59#define ZONE_o149 0x6
60#define ZONE_Default 0x5
61#define ZONE_deili5 0x4
62#define ZONE_deili4 0x3
63#define ZONE_deili3 0x2
64#define ZONE_deili2 0x1
65#define ZONE_deili1 0x0
66