Paper Mario DX
Paper Mario (N64) modding
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kzn_04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1F
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#define MODEL_g69 0x1E
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#define MODEL_Default 0x1D
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#define MODEL_o394 0x1C
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#define MODEL_o393 0x1B
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#define MODEL_kemuri 0x1A
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#define MODEL_kem2 0x19
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#define MODEL_kem1 0x18
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#define MODEL_g61 0x17
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#define MODEL_o366 0x16
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#define MODEL_g58 0x15
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#define MODEL_o395 0x14
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#define MODEL_o370 0x13
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#define MODEL_o352 0x12
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#define MODEL_g49 0x11
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#define MODEL_g60 0x10
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#define MODEL_o357 0xF
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#define MODEL_o354 0xE
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#define MODEL_g50 0xD
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#define MODEL_o347 0xC
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#define MODEL_o345 0xB
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#define MODEL_obj 0xA
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#define MODEL_o359 0x9
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#define MODEL_o229 0x8
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#define MODEL_o343 0x7
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#define MODEL_yuka 0x6
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#define MODEL_o125 0x5
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#define MODEL_kakiwari 0x4
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#define MODEL_o109 0x3
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#define MODEL_o163 0x2
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#define MODEL_o164 0x1
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#define MODEL_o165 0x0
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include
mapfs
kzn_04_shape.h
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