Paper Mario DX
Paper Mario (N64) modding
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kzn_05_hit.h
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#define COLLIDER_Root 0x15
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#define COLLIDER_g13 0x14
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#define COLLIDER_g17 0x13
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#define COLLIDER_o143 0x12
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#define COLLIDER_o142 0x11
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#define COLLIDER_g16 0x10
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#define COLLIDER_o141 0xF
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#define COLLIDER_o140 0xE
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#define COLLIDER_o139 0xD
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#define COLLIDER_g15 0xC
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#define COLLIDER_o138 0xB
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#define COLLIDER_deilit1 0xA
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#define COLLIDER_deili1 0x9
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#define COLLIDER_o135 0x8
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#define COLLIDER_deilit2 0x7
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#define COLLIDER_deili2 0x6
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#define COLLIDER_g14 0x5
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#define COLLIDER_o132 0x4
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#define COLLIDER_o131 0x3
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#define COLLIDER_o130 0x2
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#define COLLIDER_o129 0x1
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#define COLLIDER_o128 0x0
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#define ZONE_Root 0x5
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#define ZONE_Default 0x4
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#define ZONE_o69 0x3
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#define ZONE_o68 0x2
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#define ZONE_o59 0x1
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#define ZONE_o18 0x0
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include
mapfs
kzn_05_hit.h
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