Paper Mario DX
Paper Mario (N64) modding
 
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kzn_05_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g13 0x14
3#define COLLIDER_g17 0x13
4#define COLLIDER_o143 0x12
5#define COLLIDER_o142 0x11
6#define COLLIDER_g16 0x10
7#define COLLIDER_o141 0xF
8#define COLLIDER_o140 0xE
9#define COLLIDER_o139 0xD
10#define COLLIDER_g15 0xC
11#define COLLIDER_o138 0xB
12#define COLLIDER_deilit1 0xA
13#define COLLIDER_deili1 0x9
14#define COLLIDER_o135 0x8
15#define COLLIDER_deilit2 0x7
16#define COLLIDER_deili2 0x6
17#define COLLIDER_g14 0x5
18#define COLLIDER_o132 0x4
19#define COLLIDER_o131 0x3
20#define COLLIDER_o130 0x2
21#define COLLIDER_o129 0x1
22#define COLLIDER_o128 0x0
23
24#define ZONE_Root 0x5
25#define ZONE_Default 0x4
26#define ZONE_o69 0x3
27#define ZONE_o68 0x2
28#define ZONE_o59 0x1
29#define ZONE_o18 0x0
30