Paper Mario DX
Paper Mario (N64) modding
 
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kzn_06_hit.h
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1#define COLLIDER_Root 0x29
2#define COLLIDER_g76 0x28
3#define COLLIDER_o250 0x27
4#define COLLIDER_o468 0x26
5#define COLLIDER_o394 0x25
6#define COLLIDER_o440 0x24
7#define COLLIDER_o481 0x23
8#define COLLIDER_o438 0x22
9#define COLLIDER_g74 0x21
10#define COLLIDER_o462 0x20
11#define COLLIDER_o461 0x1F
12#define COLLIDER_o460 0x1E
13#define COLLIDER_g40 0x1D
14#define COLLIDER_g45 0x1C
15#define COLLIDER_yougan 0x1B
16#define COLLIDER_yougan1 0x1A
17#define COLLIDER_g37 0x19
18#define COLLIDER_o322 0x18
19#define COLLIDER_o280 0x17
20#define COLLIDER_o341 0x16
21#define COLLIDER_o405 0x15
22#define COLLIDER_g35 0x14
23#define COLLIDER_o251 0x13
24#define COLLIDER_o245 0x12
25#define COLLIDER_o285 0x11
26#define COLLIDER_g30 0x10
27#define COLLIDER_o439 0xF
28#define COLLIDER_o316 0xE
29#define COLLIDER_o472 0xD
30#define COLLIDER_o403 0xC
31#define COLLIDER_o410 0xB
32#define COLLIDER_o437 0xA
33#define COLLIDER_g59 0x9
34#define COLLIDER_o347 0x8
35#define COLLIDER_o351 0x7
36#define COLLIDER_o350 0x6
37#define COLLIDER_deilit3 0x5
38#define COLLIDER_deili3 0x4
39#define COLLIDER_deilit2 0x3
40#define COLLIDER_deili2 0x2
41#define COLLIDER_deilit1 0x1
42#define COLLIDER_deili1 0x0
43
44#define ZONE_Root 0xA
45#define ZONE_Default 0x9
46#define ZONE_g46 0x8
47#define ZONE_came2 0x7
48#define ZONE_came1 0x6
49#define ZONE_g30 0x5
50#define ZONE_o257 0x4
51#define ZONE_o305 0x3
52#define ZONE_o304 0x2
53#define ZONE_deili2 0x1
54#define ZONE_deili3 0x0
55