Paper Mario DX
Paper Mario (N64) modding
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kzn_06_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x29
2
#define COLLIDER_g76 0x28
3
#define COLLIDER_o250 0x27
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#define COLLIDER_o468 0x26
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#define COLLIDER_o394 0x25
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#define COLLIDER_o440 0x24
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#define COLLIDER_o481 0x23
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#define COLLIDER_o438 0x22
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#define COLLIDER_g74 0x21
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#define COLLIDER_o462 0x20
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#define COLLIDER_o461 0x1F
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#define COLLIDER_o460 0x1E
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#define COLLIDER_g40 0x1D
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#define COLLIDER_g45 0x1C
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#define COLLIDER_yougan 0x1B
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#define COLLIDER_yougan1 0x1A
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#define COLLIDER_g37 0x19
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#define COLLIDER_o322 0x18
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#define COLLIDER_o280 0x17
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#define COLLIDER_o341 0x16
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#define COLLIDER_o405 0x15
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#define COLLIDER_g35 0x14
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#define COLLIDER_o251 0x13
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#define COLLIDER_o245 0x12
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#define COLLIDER_o285 0x11
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#define COLLIDER_g30 0x10
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#define COLLIDER_o439 0xF
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#define COLLIDER_o316 0xE
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#define COLLIDER_o472 0xD
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#define COLLIDER_o403 0xC
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#define COLLIDER_o410 0xB
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#define COLLIDER_o437 0xA
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#define COLLIDER_g59 0x9
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#define COLLIDER_o347 0x8
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#define COLLIDER_o351 0x7
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#define COLLIDER_o350 0x6
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#define COLLIDER_deilit3 0x5
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#define COLLIDER_deili3 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0xA
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#define ZONE_Default 0x9
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#define ZONE_g46 0x8
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#define ZONE_came2 0x7
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#define ZONE_came1 0x6
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#define ZONE_g30 0x5
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#define ZONE_o257 0x4
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#define ZONE_o305 0x3
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#define ZONE_o304 0x2
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#define ZONE_deili2 0x1
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#define ZONE_deili3 0x0
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include
mapfs
kzn_06_hit.h
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