Paper Mario DX
Paper Mario (N64) modding
 
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kzn_06_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x38
2#define MODEL_g109 0x37
3#define MODEL_tou3 0x36
4#define MODEL_ka3 0x35
5#define MODEL_o578 0x34
6#define MODEL_g108 0x33
7#define MODEL_tou2 0x32
8#define MODEL_ka2 0x31
9#define MODEL_o676 0x30
10#define MODEL_o651 0x2F
11#define MODEL_g107 0x2E
12#define MODEL_tou1 0x2D
13#define MODEL_ka1 0x2C
14#define MODEL_o316 0x2B
15#define MODEL_t3 0x2A
16#define MODEL_o581 0x29
17#define MODEL_o677 0x28
18#define MODEL_t2 0x27
19#define MODEL_o580 0x26
20#define MODEL_o680 0x25
21#define MODEL_t1 0x24
22#define MODEL_o582 0x23
23#define MODEL_o678 0x22
24#define MODEL_ivento 0x21
25#define MODEL_i_off 0x20
26#define MODEL_o602 0x1F
27#define MODEL_o601 0x1E
28#define MODEL_i_on 0x1D
29#define MODEL_o642 0x1C
30#define MODEL_o641 0x1B
31#define MODEL_g97 0x1A
32#define MODEL_you 0x19
33#define MODEL_yo_1 0x18
34#define MODEL_yo1 0x17
35#define MODEL_g46 0x16
36#define MODEL_o349 0x15
37#define MODEL_g41 0x14
38#define MODEL_spot 0x13
39#define MODEL_yougan 0x12
40#define MODEL_1_2 0x11
41#define MODEL_o290 0x10
42#define MODEL_o243 0xF
43#define MODEL_2 0xE
44#define MODEL_o278 0xD
45#define MODEL_o238 0xC
46#define MODEL_o298 0xB
47#define MODEL_o242 0xA
48#define MODEL_o268 0x9
49#define MODEL_mon 0x8
50#define MODEL_o629 0x7
51#define MODEL_o626 0x6
52#define MODEL_o628 0x5
53#define MODEL_o633 0x4
54#define MODEL_1 0x3
55#define MODEL_o276 0x2
56#define MODEL_o304 0x1
57#define MODEL_o599 0x0
58