Paper Mario DX
Paper Mario (N64) modding
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kzn_06_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x38
2
#define MODEL_g109 0x37
3
#define MODEL_tou3 0x36
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#define MODEL_ka3 0x35
5
#define MODEL_o578 0x34
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#define MODEL_g108 0x33
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#define MODEL_tou2 0x32
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#define MODEL_ka2 0x31
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#define MODEL_o676 0x30
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#define MODEL_o651 0x2F
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#define MODEL_g107 0x2E
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#define MODEL_tou1 0x2D
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#define MODEL_ka1 0x2C
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#define MODEL_o316 0x2B
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#define MODEL_t3 0x2A
16
#define MODEL_o581 0x29
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#define MODEL_o677 0x28
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#define MODEL_t2 0x27
19
#define MODEL_o580 0x26
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#define MODEL_o680 0x25
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#define MODEL_t1 0x24
22
#define MODEL_o582 0x23
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#define MODEL_o678 0x22
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#define MODEL_ivento 0x21
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#define MODEL_i_off 0x20
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#define MODEL_o602 0x1F
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#define MODEL_o601 0x1E
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#define MODEL_i_on 0x1D
29
#define MODEL_o642 0x1C
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#define MODEL_o641 0x1B
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#define MODEL_g97 0x1A
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#define MODEL_you 0x19
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#define MODEL_yo_1 0x18
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#define MODEL_yo1 0x17
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#define MODEL_g46 0x16
36
#define MODEL_o349 0x15
37
#define MODEL_g41 0x14
38
#define MODEL_spot 0x13
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#define MODEL_yougan 0x12
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#define MODEL_1_2 0x11
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#define MODEL_o290 0x10
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#define MODEL_o243 0xF
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#define MODEL_2 0xE
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#define MODEL_o278 0xD
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#define MODEL_o238 0xC
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#define MODEL_o298 0xB
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#define MODEL_o242 0xA
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#define MODEL_o268 0x9
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#define MODEL_mon 0x8
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#define MODEL_o629 0x7
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#define MODEL_o626 0x6
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#define MODEL_o628 0x5
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#define MODEL_o633 0x4
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#define MODEL_1 0x3
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#define MODEL_o276 0x2
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#define MODEL_o304 0x1
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#define MODEL_o599 0x0
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include
mapfs
kzn_06_shape.h
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