Paper Mario DX
Paper Mario (N64) modding
 
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kzn_07_hit.h
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1#define COLLIDER_Root 0x21
2#define COLLIDER_kame 0x20
3#define COLLIDER_o613 0x1F
4#define COLLIDER_o612 0x1E
5#define COLLIDER_o611 0x1D
6#define COLLIDER_g110 0x1C
7#define COLLIDER_o606 0x1B
8#define COLLIDER_yo 0x1A
9#define COLLIDER_doro 0x19
10#define COLLIDER_o414 0x18
11#define COLLIDER_3 0x17
12#define COLLIDER_o276 0x16
13#define COLLIDER_o347 0x15
14#define COLLIDER_u_1 0x14
15#define COLLIDER_o608 0x13
16#define COLLIDER_o585 0x12
17#define COLLIDER_o413 0x11
18#define COLLIDER_s_2 0x10
19#define COLLIDER_o615 0xF
20#define COLLIDER_o590 0xE
21#define COLLIDER_o412 0xD
22#define COLLIDER_o365 0xC
23#define COLLIDER_o589 0xB
24#define COLLIDER_hashi 0xA
25#define COLLIDER_o614 0x9
26#define COLLIDER_o411 0x8
27#define COLLIDER_o594 0x7
28#define COLLIDER_o352 0x6
29#define COLLIDER_o322 0x5
30#define COLLIDER_mon 0x4
31#define COLLIDER_g46 0x3
32#define COLLIDER_o495 0x2
33#define COLLIDER_deilit1 0x1
34#define COLLIDER_deili1 0x0
35
36#define ZONE_Root 0x6
37#define ZONE_g48 0x5
38#define ZONE_o407 0x4
39#define ZONE_o409 0x3
40#define ZONE_o411 0x2
41#define ZONE_g46 0x1
42#define ZONE_deili3 0x0
43