Paper Mario DX
Paper Mario (N64) modding
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kzn_07_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x21
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#define COLLIDER_kame 0x20
3
#define COLLIDER_o613 0x1F
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#define COLLIDER_o612 0x1E
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#define COLLIDER_o611 0x1D
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#define COLLIDER_g110 0x1C
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#define COLLIDER_o606 0x1B
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#define COLLIDER_yo 0x1A
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#define COLLIDER_doro 0x19
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#define COLLIDER_o414 0x18
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#define COLLIDER_3 0x17
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#define COLLIDER_o276 0x16
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#define COLLIDER_o347 0x15
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#define COLLIDER_u_1 0x14
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#define COLLIDER_o608 0x13
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#define COLLIDER_o585 0x12
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#define COLLIDER_o413 0x11
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#define COLLIDER_s_2 0x10
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#define COLLIDER_o615 0xF
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#define COLLIDER_o590 0xE
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#define COLLIDER_o412 0xD
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#define COLLIDER_o365 0xC
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#define COLLIDER_o589 0xB
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#define COLLIDER_hashi 0xA
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#define COLLIDER_o614 0x9
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#define COLLIDER_o411 0x8
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#define COLLIDER_o594 0x7
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#define COLLIDER_o352 0x6
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#define COLLIDER_o322 0x5
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#define COLLIDER_mon 0x4
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#define COLLIDER_g46 0x3
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#define COLLIDER_o495 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x6
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#define ZONE_g48 0x5
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#define ZONE_o407 0x4
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#define ZONE_o409 0x3
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#define ZONE_o411 0x2
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#define ZONE_g46 0x1
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#define ZONE_deili3 0x0
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include
mapfs
kzn_07_hit.h
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