Paper Mario DX
Paper Mario (N64) modding
 
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kzn_08_hit.h
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1#define COLLIDER_Root 0x21
2#define COLLIDER_g70 0x20
3#define COLLIDER_o476 0x1F
4#define COLLIDER_o475 0x1E
5#define COLLIDER_g61 0x1D
6#define COLLIDER_o450 0x1C
7#define COLLIDER_o448 0x1B
8#define COLLIDER_o447 0x1A
9#define COLLIDER_o446 0x19
10#define COLLIDER_g68 0x18
11#define COLLIDER_o470 0x17
12#define COLLIDER_o468 0x16
13#define COLLIDER_g64 0x15
14#define COLLIDER_o454 0x14
15#define COLLIDER_g57 0x13
16#define COLLIDER_o440 0x12
17#define COLLIDER_g53 0x11
18#define COLLIDER_o401 0x10
19#define COLLIDER_o352 0xF
20#define COLLIDER_o322 0xE
21#define COLLIDER_o414 0xD
22#define COLLIDER_g51 0xC
23#define COLLIDER_yougan_atari 0xB
24#define COLLIDER_o430 0xA
25#define COLLIDER_Default 0x9
26#define COLLIDER_o323 0x8
27#define COLLIDER_o400 0x7
28#define COLLIDER_g46 0x6
29#define COLLIDER_o433 0x5
30#define COLLIDER_o402 0x4
31#define COLLIDER_g47 0x3
32#define COLLIDER_o343 0x2
33#define COLLIDER_deilit1 0x1
34#define COLLIDER_deili1 0x0
35
36#define ZONE_Root 0x8
37#define ZONE_g53 0x7
38#define ZONE_g54 0x6
39#define ZONE_o433 0x5
40#define ZONE_o432 0x4
41#define ZONE_o431 0x3
42#define ZONE_o429 0x2
43#define ZONE_Default 0x1
44#define ZONE_o408 0x0
45