Paper Mario DX
Paper Mario (N64) modding
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kzn_08_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x21
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#define COLLIDER_g70 0x20
3
#define COLLIDER_o476 0x1F
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#define COLLIDER_o475 0x1E
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#define COLLIDER_g61 0x1D
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#define COLLIDER_o450 0x1C
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#define COLLIDER_o448 0x1B
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#define COLLIDER_o447 0x1A
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#define COLLIDER_o446 0x19
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#define COLLIDER_g68 0x18
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#define COLLIDER_o470 0x17
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#define COLLIDER_o468 0x16
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#define COLLIDER_g64 0x15
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#define COLLIDER_o454 0x14
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#define COLLIDER_g57 0x13
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#define COLLIDER_o440 0x12
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#define COLLIDER_g53 0x11
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#define COLLIDER_o401 0x10
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#define COLLIDER_o352 0xF
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#define COLLIDER_o322 0xE
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#define COLLIDER_o414 0xD
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#define COLLIDER_g51 0xC
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#define COLLIDER_yougan_atari 0xB
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#define COLLIDER_o430 0xA
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#define COLLIDER_Default 0x9
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#define COLLIDER_o323 0x8
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#define COLLIDER_o400 0x7
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#define COLLIDER_g46 0x6
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#define COLLIDER_o433 0x5
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#define COLLIDER_o402 0x4
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#define COLLIDER_g47 0x3
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#define COLLIDER_o343 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x8
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#define ZONE_g53 0x7
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#define ZONE_g54 0x6
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#define ZONE_o433 0x5
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#define ZONE_o432 0x4
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#define ZONE_o431 0x3
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#define ZONE_o429 0x2
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#define ZONE_Default 0x1
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#define ZONE_o408 0x0
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include
mapfs
kzn_08_hit.h
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