Paper Mario DX
Paper Mario (N64) modding
 
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kzn_08_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x24
2#define MODEL_g104 0x23
3#define MODEL_Default 0x22
4#define MODEL_o635 0x21
5#define MODEL_o634 0x20
6#define MODEL_o633 0x1F
7#define MODEL_g98 0x1E
8#define MODEL_kemuri 0x1D
9#define MODEL_kem2 0x1C
10#define MODEL_kem1 0x1B
11#define MODEL_g65 0x1A
12#define MODEL_o616 0x19
13#define MODEL_g91 0x18
14#define MODEL_o426 0x17
15#define MODEL_o408 0x16
16#define MODEL_o605 0x15
17#define MODEL_o606 0x14
18#define MODEL_o614 0x13
19#define MODEL_o595 0x12
20#define MODEL_o415 0x11
21#define MODEL_g63 0x10
22#define MODEL_g94 0xF
23#define MODEL_o584 0xE
24#define MODEL_o612 0xD
25#define MODEL_g93 0xC
26#define MODEL_o581 0xB
27#define MODEL_o580 0xA
28#define MODEL_o579 0x9
29#define MODEL_o418 0x8
30#define MODEL_g62 0x7
31#define MODEL_o390 0x6
32#define MODEL_o611 0x5
33#define MODEL_g53 0x4
34#define MODEL_yougan1 0x3
35#define MODEL_g52 0x2
36#define MODEL_yougan 0x1
37#define MODEL_o640 0x0
38