Paper Mario DX
Paper Mario (N64) modding
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kzn_09_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g55 0x1A
3
#define COLLIDER_o271 0x19
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#define COLLIDER_o237 0x18
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#define COLLIDER_o284 0x17
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#define COLLIDER_g54 0x16
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#define COLLIDER_o242 0x15
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#define COLLIDER_o281 0x14
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#define COLLIDER_o303 0x13
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#define COLLIDER_g53 0x12
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#define COLLIDER_o283 0x11
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#define COLLIDER_o240 0x10
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#define COLLIDER_o311 0xF
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#define COLLIDER_o266 0xE
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#define COLLIDER_o251 0xD
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#define COLLIDER_g48 0xC
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#define COLLIDER_o290 0xB
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#define COLLIDER_o289 0xA
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#define COLLIDER_o288 0x9
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#define COLLIDER_g22 0x8
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#define COLLIDER_ropeway 0x7
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#define COLLIDER_g45 0x6
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#define COLLIDER_deilit3 0x5
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#define COLLIDER_deili3 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x9
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#define ZONE_g46 0x8
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#define ZONE_o276 0x7
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#define ZONE_o275 0x6
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#define ZONE_o274 0x5
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#define ZONE_g45 0x4
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#define ZONE_o272 0x3
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#define ZONE_o271 0x2
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#define ZONE_o270 0x1
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#define ZONE_o149 0x0
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include
mapfs
kzn_09_hit.h
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