Paper Mario DX
Paper Mario (N64) modding
 
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kzn_09_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x1B
2#define COLLIDER_g55 0x1A
3#define COLLIDER_o271 0x19
4#define COLLIDER_o237 0x18
5#define COLLIDER_o284 0x17
6#define COLLIDER_g54 0x16
7#define COLLIDER_o242 0x15
8#define COLLIDER_o281 0x14
9#define COLLIDER_o303 0x13
10#define COLLIDER_g53 0x12
11#define COLLIDER_o283 0x11
12#define COLLIDER_o240 0x10
13#define COLLIDER_o311 0xF
14#define COLLIDER_o266 0xE
15#define COLLIDER_o251 0xD
16#define COLLIDER_g48 0xC
17#define COLLIDER_o290 0xB
18#define COLLIDER_o289 0xA
19#define COLLIDER_o288 0x9
20#define COLLIDER_g22 0x8
21#define COLLIDER_ropeway 0x7
22#define COLLIDER_g45 0x6
23#define COLLIDER_deilit3 0x5
24#define COLLIDER_deili3 0x4
25#define COLLIDER_deilit2 0x3
26#define COLLIDER_deili2 0x2
27#define COLLIDER_deilit1 0x1
28#define COLLIDER_deili1 0x0
29
30#define ZONE_Root 0x9
31#define ZONE_g46 0x8
32#define ZONE_o276 0x7
33#define ZONE_o275 0x6
34#define ZONE_o274 0x5
35#define ZONE_g45 0x4
36#define ZONE_o272 0x3
37#define ZONE_o271 0x2
38#define ZONE_o270 0x1
39#define ZONE_o149 0x0
40