Paper Mario DX
Paper Mario (N64) modding
 
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kzn_09_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2C
2#define MODEL_g58 0x2B
3#define MODEL_g71 0x2A
4#define MODEL_tou4 0x29
5#define MODEL_kab4 0x28
6#define MODEL_o326 0x27
7#define MODEL_tou1 0x26
8#define MODEL_kab1 0x25
9#define MODEL_o375 0x24
10#define MODEL_o149 0x23
11#define MODEL_o252 0x22
12#define MODEL_g63 0x21
13#define MODEL_tou2 0x20
14#define MODEL_kab2 0x1F
15#define MODEL_o351 0x1E
16#define MODEL_deili1 0x1D
17#define MODEL_g59 0x1C
18#define MODEL_tou3 0x1B
19#define MODEL_kab3 0x1A
20#define MODEL_o342 0x19
21#define MODEL_deili2 0x18
22#define MODEL_Default 0x17
23#define MODEL_kabe 0x16
24#define MODEL_o334 0x15
25#define MODEL_tou 0x14
26#define MODEL_o354 0x13
27#define MODEL_o316 0x12
28#define MODEL_o341 0x11
29#define MODEL_kassya2 0x10
30#define MODEL_kassya_shita 0xF
31#define MODEL_kassya_himo 0xE
32#define MODEL_kassya_ue 0xD
33#define MODEL_kassya_koma 0xC
34#define MODEL_rope1 0xB
35#define MODEL_o223 0xA
36#define MODEL_o222 0x9
37#define MODEL_obj 0x8
38#define MODEL_o363 0x7
39#define MODEL_mon 0x6
40#define MODEL_m123 0x5
41#define MODEL_m3 0x4
42#define MODEL_m2 0x3
43#define MODEL_m1 0x2
44#define MODEL_g22 0x1
45#define MODEL_o237 0x0
46