Paper Mario DX
Paper Mario (N64) modding
 
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kzn_10_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2F
2#define MODEL_g48 0x2E
3#define MODEL_kemuri 0x2D
4#define MODEL_kem1 0x2C
5#define MODEL_g2 0x2B
6#define MODEL_me 0x2A
7#define MODEL_goron 0x29
8#define MODEL_4 0x28
9#define MODEL_4_4 0x27
10#define MODEL_4_3 0x26
11#define MODEL_4_2 0x25
12#define MODEL_4_1 0x24
13#define MODEL_3 0x23
14#define MODEL_3_4 0x22
15#define MODEL_3_3 0x21
16#define MODEL_3_2 0x20
17#define MODEL_3_1 0x1F
18#define MODEL_2 0x1E
19#define MODEL_2_4 0x1D
20#define MODEL_2_3 0x1C
21#define MODEL_2_2 0x1B
22#define MODEL_2_1 0x1A
23#define MODEL_g6 0x19
24#define MODEL_o73 0x18
25#define MODEL_o74 0x17
26#define MODEL_o72 0x16
27#define MODEL_o70 0x15
28#define MODEL_yuka 0x14
29#define MODEL_o85 0x13
30#define MODEL_mon_m 0x12
31#define MODEL_o155 0x11
32#define MODEL_o151 0x10
33#define MODEL_o93 0xF
34#define MODEL_kuro 0xE
35#define MODEL_o168 0xD
36#define MODEL_o167 0xC
37#define MODEL_kabe 0xB
38#define MODEL_o166 0xA
39#define MODEL_o165 0x9
40#define MODEL_mon 0x8
41#define MODEL_o183 0x7
42#define MODEL_o182 0x6
43#define MODEL_o181 0x5
44#define MODEL_o180 0x4
45#define MODEL_g10 0x3
46#define MODEL_o162 0x2
47#define MODEL_o94 0x1
48#define MODEL_o96 0x0
49