Paper Mario DX
Paper Mario (N64) modding
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kzn_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2F
2
#define MODEL_g48 0x2E
3
#define MODEL_kemuri 0x2D
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#define MODEL_kem1 0x2C
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#define MODEL_g2 0x2B
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#define MODEL_me 0x2A
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#define MODEL_goron 0x29
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#define MODEL_4 0x28
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#define MODEL_4_4 0x27
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#define MODEL_4_3 0x26
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#define MODEL_4_2 0x25
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#define MODEL_4_1 0x24
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#define MODEL_3 0x23
14
#define MODEL_3_4 0x22
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#define MODEL_3_3 0x21
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#define MODEL_3_2 0x20
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#define MODEL_3_1 0x1F
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#define MODEL_2 0x1E
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#define MODEL_2_4 0x1D
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#define MODEL_2_3 0x1C
21
#define MODEL_2_2 0x1B
22
#define MODEL_2_1 0x1A
23
#define MODEL_g6 0x19
24
#define MODEL_o73 0x18
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#define MODEL_o74 0x17
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#define MODEL_o72 0x16
27
#define MODEL_o70 0x15
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#define MODEL_yuka 0x14
29
#define MODEL_o85 0x13
30
#define MODEL_mon_m 0x12
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#define MODEL_o155 0x11
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#define MODEL_o151 0x10
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#define MODEL_o93 0xF
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#define MODEL_kuro 0xE
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#define MODEL_o168 0xD
36
#define MODEL_o167 0xC
37
#define MODEL_kabe 0xB
38
#define MODEL_o166 0xA
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#define MODEL_o165 0x9
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#define MODEL_mon 0x8
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#define MODEL_o183 0x7
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#define MODEL_o182 0x6
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#define MODEL_o181 0x5
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#define MODEL_o180 0x4
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#define MODEL_g10 0x3
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#define MODEL_o162 0x2
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#define MODEL_o94 0x1
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#define MODEL_o96 0x0
49
include
mapfs
kzn_10_shape.h
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