Paper Mario DX
Paper Mario (N64) modding
 
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kzn_11_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x41
2#define COLLIDER_pokop 0x40
3#define COLLIDER_pp2 0x3F
4#define COLLIDER_pp1 0x3E
5#define COLLIDER_g39 0x3D
6#define COLLIDER_o213 0x3C
7#define COLLIDER_o214 0x3B
8#define COLLIDER_o215 0x3A
9#define COLLIDER_o216 0x39
10#define COLLIDER_g38 0x38
11#define COLLIDER_o208 0x37
12#define COLLIDER_g33 0x36
13#define COLLIDER_o207 0x35
14#define COLLIDER_o206 0x34
15#define COLLIDER_o187 0x33
16#define COLLIDER_o186 0x32
17#define COLLIDER_g12 0x31
18#define COLLIDER_o212 0x30
19#define COLLIDER_o211 0x2F
20#define COLLIDER_o127 0x2E
21#define COLLIDER_o126 0x2D
22#define COLLIDER_g30 0x2C
23#define COLLIDER_o167 0x2B
24#define COLLIDER_o164 0x2A
25#define COLLIDER_o160 0x29
26#define COLLIDER_g28 0x28
27#define COLLIDER_o181 0x27
28#define COLLIDER_o180 0x26
29#define COLLIDER_o179 0x25
30#define COLLIDER_o156 0x24
31#define COLLIDER_o178 0x23
32#define COLLIDER_o177 0x22
33#define COLLIDER_o176 0x21
34#define COLLIDER_o175 0x20
35#define COLLIDER_g14 0x1F
36#define COLLIDER_o26 0x1E
37#define COLLIDER_o27 0x1D
38#define COLLIDER_o28 0x1C
39#define COLLIDER_g7 0x1B
40#define COLLIDER_o67 0x1A
41#define COLLIDER_o68 0x19
42#define COLLIDER_o69 0x18
43#define COLLIDER_g19 0x17
44#define COLLIDER_o185 0x16
45#define COLLIDER_o150 0x15
46#define COLLIDER_deilit2 0x14
47#define COLLIDER_deili2 0x13
48#define COLLIDER_o83 0x12
49#define COLLIDER_o82 0x11
50#define COLLIDER_o198 0x10
51#define COLLIDER_g35 0xF
52#define COLLIDER_o197 0xE
53#define COLLIDER_o196 0xD
54#define COLLIDER_g18 0xC
55#define COLLIDER_o149 0xB
56#define COLLIDER_deilit1 0xA
57#define COLLIDER_deili1 0x9
58#define COLLIDER_o80 0x8
59#define COLLIDER_o79 0x7
60#define COLLIDER_g2 0x6
61#define COLLIDER_o141 0x5
62#define COLLIDER_o145 0x4
63#define COLLIDER_o146 0x3
64#define COLLIDER_o143 0x2
65#define COLLIDER_o142 0x1
66#define COLLIDER_o140 0x0
67
68#define ZONE_Root 0x2
69#define ZONE_g24 0x1
70#define ZONE_o132 0x0
71