Paper Mario DX
Paper Mario (N64) modding
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kzn_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x41
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#define COLLIDER_pokop 0x40
3
#define COLLIDER_pp2 0x3F
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#define COLLIDER_pp1 0x3E
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#define COLLIDER_g39 0x3D
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#define COLLIDER_o213 0x3C
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#define COLLIDER_o214 0x3B
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#define COLLIDER_o215 0x3A
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#define COLLIDER_o216 0x39
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#define COLLIDER_g38 0x38
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#define COLLIDER_o208 0x37
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#define COLLIDER_g33 0x36
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#define COLLIDER_o207 0x35
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#define COLLIDER_o206 0x34
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#define COLLIDER_o187 0x33
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#define COLLIDER_o186 0x32
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#define COLLIDER_g12 0x31
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#define COLLIDER_o212 0x30
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#define COLLIDER_o211 0x2F
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#define COLLIDER_o127 0x2E
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#define COLLIDER_o126 0x2D
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#define COLLIDER_g30 0x2C
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#define COLLIDER_o167 0x2B
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#define COLLIDER_o164 0x2A
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#define COLLIDER_o160 0x29
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#define COLLIDER_g28 0x28
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#define COLLIDER_o181 0x27
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#define COLLIDER_o180 0x26
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#define COLLIDER_o179 0x25
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#define COLLIDER_o156 0x24
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#define COLLIDER_o178 0x23
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#define COLLIDER_o177 0x22
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#define COLLIDER_o176 0x21
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#define COLLIDER_o175 0x20
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#define COLLIDER_g14 0x1F
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#define COLLIDER_o26 0x1E
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#define COLLIDER_o27 0x1D
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#define COLLIDER_o28 0x1C
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#define COLLIDER_g7 0x1B
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#define COLLIDER_o67 0x1A
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#define COLLIDER_o68 0x19
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#define COLLIDER_o69 0x18
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#define COLLIDER_g19 0x17
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#define COLLIDER_o185 0x16
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#define COLLIDER_o150 0x15
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#define COLLIDER_deilit2 0x14
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#define COLLIDER_deili2 0x13
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#define COLLIDER_o83 0x12
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#define COLLIDER_o82 0x11
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#define COLLIDER_o198 0x10
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#define COLLIDER_g35 0xF
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#define COLLIDER_o197 0xE
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#define COLLIDER_o196 0xD
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#define COLLIDER_g18 0xC
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#define COLLIDER_o149 0xB
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#define COLLIDER_deilit1 0xA
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#define COLLIDER_deili1 0x9
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#define COLLIDER_o80 0x8
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#define COLLIDER_o79 0x7
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#define COLLIDER_g2 0x6
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#define COLLIDER_o141 0x5
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#define COLLIDER_o145 0x4
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#define COLLIDER_o146 0x3
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#define COLLIDER_o143 0x2
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#define COLLIDER_o142 0x1
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#define COLLIDER_o140 0x0
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#define ZONE_Root 0x2
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#define ZONE_g24 0x1
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#define ZONE_o132 0x0
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include
mapfs
kzn_11_hit.h
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