Paper Mario DX
Paper Mario (N64) modding
 
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kzn_11_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3C
2#define MODEL_g125 0x3B
3#define MODEL_t2 0x3A
4#define MODEL_o569 0x39
5#define MODEL_o489 0x38
6#define MODEL_o488 0x37
7#define MODEL_t1 0x36
8#define MODEL_o568 0x35
9#define MODEL_o483 0x34
10#define MODEL_o482 0x33
11#define MODEL_g124 0x32
12#define MODEL_o571 0x31
13#define MODEL_o572 0x30
14#define MODEL_o563 0x2F
15#define MODEL_o564 0x2E
16#define MODEL_g87 0x2D
17#define MODEL_o451 0x2C
18#define MODEL_kemuri 0x2B
19#define MODEL_kem2 0x2A
20#define MODEL_kem1 0x29
21#define MODEL_potoro 0x28
22#define MODEL_poko 0x27
23#define MODEL_toro 0x26
24#define MODEL_g73 0x25
25#define MODEL_o566 0x24
26#define MODEL_o108 0x23
27#define MODEL_o225 0x22
28#define MODEL_g14 0x21
29#define MODEL_o26 0x20
30#define MODEL_o28 0x1F
31#define MODEL_o27 0x1E
32#define MODEL_g80 0x1D
33#define MODEL_o487 0x1C
34#define MODEL_o486 0x1B
35#define MODEL_g7 0x1A
36#define MODEL_o67 0x19
37#define MODEL_o69 0x18
38#define MODEL_o68 0x17
39#define MODEL_g99 0x16
40#define MODEL_o570 0x15
41#define MODEL_g79 0x14
42#define MODEL_o485 0x13
43#define MODEL_o484 0x12
44#define MODEL_g12 0x11
45#define MODEL_o131 0x10
46#define MODEL_o58 0xF
47#define MODEL_o478 0xE
48#define MODEL_o57 0xD
49#define MODEL_o477 0xC
50#define MODEL_o480 0xB
51#define MODEL_g128 0xA
52#define MODEL_o578 0x9
53#define MODEL_o577 0x8
54#define MODEL_o565 0x7
55#define MODEL_o393 0x6
56#define MODEL_o213 0x5
57#define MODEL_o241 0x4
58#define MODEL_g55 0x3
59#define MODEL_o576 0x2
60#define MODEL_yougan 0x1
61#define MODEL_yougan1_1 0x0
62