Paper Mario DX
Paper Mario (N64) modding
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kzn_11_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3C
2
#define MODEL_g125 0x3B
3
#define MODEL_t2 0x3A
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#define MODEL_o569 0x39
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#define MODEL_o489 0x38
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#define MODEL_o488 0x37
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#define MODEL_t1 0x36
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#define MODEL_o568 0x35
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#define MODEL_o483 0x34
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#define MODEL_o482 0x33
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#define MODEL_g124 0x32
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#define MODEL_o571 0x31
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#define MODEL_o572 0x30
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#define MODEL_o563 0x2F
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#define MODEL_o564 0x2E
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#define MODEL_g87 0x2D
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#define MODEL_o451 0x2C
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#define MODEL_kemuri 0x2B
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#define MODEL_kem2 0x2A
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#define MODEL_kem1 0x29
21
#define MODEL_potoro 0x28
22
#define MODEL_poko 0x27
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#define MODEL_toro 0x26
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#define MODEL_g73 0x25
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#define MODEL_o566 0x24
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#define MODEL_o108 0x23
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#define MODEL_o225 0x22
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#define MODEL_g14 0x21
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#define MODEL_o26 0x20
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#define MODEL_o28 0x1F
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#define MODEL_o27 0x1E
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#define MODEL_g80 0x1D
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#define MODEL_o487 0x1C
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#define MODEL_o486 0x1B
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#define MODEL_g7 0x1A
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#define MODEL_o67 0x19
37
#define MODEL_o69 0x18
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#define MODEL_o68 0x17
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#define MODEL_g99 0x16
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#define MODEL_o570 0x15
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#define MODEL_g79 0x14
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#define MODEL_o485 0x13
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#define MODEL_o484 0x12
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#define MODEL_g12 0x11
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#define MODEL_o131 0x10
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#define MODEL_o58 0xF
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#define MODEL_o478 0xE
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#define MODEL_o57 0xD
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#define MODEL_o477 0xC
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#define MODEL_o480 0xB
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#define MODEL_g128 0xA
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#define MODEL_o578 0x9
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#define MODEL_o577 0x8
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#define MODEL_o565 0x7
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#define MODEL_o393 0x6
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#define MODEL_o213 0x5
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#define MODEL_o241 0x4
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#define MODEL_g55 0x3
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#define MODEL_o576 0x2
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#define MODEL_yougan 0x1
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#define MODEL_yougan1_1 0x0
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include
mapfs
kzn_11_shape.h
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