Paper Mario DX
Paper Mario (N64) modding
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kzn_17_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2B
2
#define COLLIDER_g127 0x2A
3
#define COLLIDER_o932 0x29
4
#define COLLIDER_g112 0x28
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#define COLLIDER_o896 0x27
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#define COLLIDER_g100 0x26
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#define COLLIDER_o869 0x25
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#define COLLIDER_o893 0x24
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#define COLLIDER_g96 0x23
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#define COLLIDER_o840 0x22
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#define COLLIDER_g89 0x21
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#define COLLIDER_o826 0x20
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#define COLLIDER_kaidan 0x1F
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#define COLLIDER_o263 0x1E
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#define COLLIDER_o280 0x1D
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#define COLLIDER_o273 0x1C
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#define COLLIDER_o894 0x1B
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#define COLLIDER_g75 0x1A
19
#define COLLIDER_o389 0x19
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#define COLLIDER_o396 0x18
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#define COLLIDER_o281 0x17
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#define COLLIDER_s2 0x16
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#define COLLIDER_o368 0x15
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#define COLLIDER_o377 0x14
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#define COLLIDER_o408 0x13
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#define COLLIDER_s1 0x12
27
#define COLLIDER_o818 0x11
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#define COLLIDER_o418 0x10
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#define COLLIDER_g67 0xF
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#define COLLIDER_o286 0xE
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#define COLLIDER_o283 0xD
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#define COLLIDER_o419 0xC
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#define COLLIDER_o816 0xB
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#define COLLIDER_o274 0xA
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#define COLLIDER_g83 0x9
36
#define COLLIDER_o416 0x8
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#define COLLIDER_g84 0x7
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#define COLLIDER_gogo 0x6
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#define COLLIDER_o369 0x5
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#define COLLIDER_o842 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x6
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#define ZONE_g77 0x5
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#define ZONE_o421 0x4
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#define ZONE_o422 0x3
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#define ZONE_o423 0x2
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#define ZONE_g73 0x1
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#define ZONE_o369 0x0
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include
mapfs
kzn_17_hit.h
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