Paper Mario DX
Paper Mario (N64) modding
 
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kzn_17_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x32
2#define MODEL_g104 0x31
3#define MODEL_g94 0x30
4#define MODEL_o879 0x2F
5#define MODEL_o874 0x2E
6#define MODEL_o877 0x2D
7#define MODEL_kemuri 0x2C
8#define MODEL_kem2 0x2B
9#define MODEL_kem1 0x2A
10#define MODEL_g91 0x29
11#define MODEL_o866 0x28
12#define MODEL_o865 0x27
13#define MODEL_o867 0x26
14#define MODEL_goro 0x25
15#define MODEL_o916 0x24
16#define MODEL_o915 0x23
17#define MODEL_o909 0x22
18#define MODEL_goro_mae 0x21
19#define MODEL_mae 0x20
20#define MODEL_goro_ato 0x1F
21#define MODEL_ato 0x1E
22#define MODEL_me1 0x1D
23#define MODEL_me 0x1C
24#define MODEL_goron 0x1B
25#define MODEL_o822 0x1A
26#define MODEL_o821 0x19
27#define MODEL_o820 0x18
28#define MODEL_o819 0x17
29#define MODEL_kaidan 0x16
30#define MODEL_o899 0x15
31#define MODEL_o898 0x14
32#define MODEL_o862 0x13
33#define MODEL_o816 0x12
34#define MODEL_o851 0x11
35#define MODEL_s2 0x10
36#define MODEL_o408 0xF
37#define MODEL_o410 0xE
38#define MODEL_o406 0xD
39#define MODEL_o858 0xC
40#define MODEL_o857 0xB
41#define MODEL_s1 0xA
42#define MODEL_o418 0x9
43#define MODEL_o286 0x8
44#define MODEL_o818 0x7
45#define MODEL_o855 0x6
46#define MODEL_o854 0x5
47#define MODEL_o852 0x4
48#define MODEL_g67 0x3
49#define MODEL_o369 0x2
50#define MODEL_g75 0x1
51#define MODEL_o389 0x0
52