Paper Mario DX
Paper Mario (N64) modding
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kzn_17_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x32
2
#define MODEL_g104 0x31
3
#define MODEL_g94 0x30
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#define MODEL_o879 0x2F
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#define MODEL_o874 0x2E
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#define MODEL_o877 0x2D
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#define MODEL_kemuri 0x2C
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#define MODEL_kem2 0x2B
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#define MODEL_kem1 0x2A
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#define MODEL_g91 0x29
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#define MODEL_o866 0x28
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#define MODEL_o865 0x27
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#define MODEL_o867 0x26
14
#define MODEL_goro 0x25
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#define MODEL_o916 0x24
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#define MODEL_o915 0x23
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#define MODEL_o909 0x22
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#define MODEL_goro_mae 0x21
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#define MODEL_mae 0x20
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#define MODEL_goro_ato 0x1F
21
#define MODEL_ato 0x1E
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#define MODEL_me1 0x1D
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#define MODEL_me 0x1C
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#define MODEL_goron 0x1B
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#define MODEL_o822 0x1A
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#define MODEL_o821 0x19
27
#define MODEL_o820 0x18
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#define MODEL_o819 0x17
29
#define MODEL_kaidan 0x16
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#define MODEL_o899 0x15
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#define MODEL_o898 0x14
32
#define MODEL_o862 0x13
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#define MODEL_o816 0x12
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#define MODEL_o851 0x11
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#define MODEL_s2 0x10
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#define MODEL_o408 0xF
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#define MODEL_o410 0xE
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#define MODEL_o406 0xD
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#define MODEL_o858 0xC
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#define MODEL_o857 0xB
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#define MODEL_s1 0xA
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#define MODEL_o418 0x9
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#define MODEL_o286 0x8
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#define MODEL_o818 0x7
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#define MODEL_o855 0x6
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#define MODEL_o854 0x5
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#define MODEL_o852 0x4
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#define MODEL_g67 0x3
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#define MODEL_o369 0x2
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#define MODEL_g75 0x1
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#define MODEL_o389 0x0
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include
mapfs
kzn_17_shape.h
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