Paper Mario DX
Paper Mario (N64) modding
 
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kzn_18_hit.h
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1#define COLLIDER_Root 0x30
2#define COLLIDER_kame 0x2F
3#define COLLIDER_o488 0x2E
4#define COLLIDER_g83 0x2D
5#define COLLIDER_o469 0x2C
6#define COLLIDER_kai 0x2B
7#define COLLIDER_o405 0x2A
8#define COLLIDER_o379 0x29
9#define COLLIDER_o383 0x28
10#define COLLIDER_o382 0x27
11#define COLLIDER_o381 0x26
12#define COLLIDER_o378 0x25
13#define COLLIDER_o380 0x24
14#define COLLIDER_dai2 0x23
15#define COLLIDER_o443 0x22
16#define COLLIDER_o391 0x21
17#define COLLIDER_o442 0x20
18#define COLLIDER_o441 0x1F
19#define COLLIDER_o362 0x1E
20#define COLLIDER_o388 0x1D
21#define COLLIDER_stage 0x1C
22#define COLLIDER_yougan 0x1B
23#define COLLIDER_g79 0x1A
24#define COLLIDER_o334 0x19
25#define COLLIDER_o445 0x18
26#define COLLIDER_y_kabe1 0x17
27#define COLLIDER_kabe1 0x16
28#define COLLIDER_o435 0x15
29#define COLLIDER_o434 0x14
30#define COLLIDER_o444 0x13
31#define COLLIDER_o446 0x12
32#define COLLIDER_Default 0x11
33#define COLLIDER_o432 0x10
34#define COLLIDER_mon2 0xF
35#define COLLIDER_mon1 0xE
36#define COLLIDER_ber_mon 0xD
37#define COLLIDER_d3 0xC
38#define COLLIDER_deilit3 0xB
39#define COLLIDER_deili3 0xA
40#define COLLIDER_d2 0x9
41#define COLLIDER_deilit2 0x8
42#define COLLIDER_deili2 0x7
43#define COLLIDER_d1 0x6
44#define COLLIDER_deilit1 0x5
45#define COLLIDER_deili1 0x4
46#define COLLIDER_off 0x3
47#define COLLIDER_o478 0x2
48#define COLLIDER_off2 0x1
49#define COLLIDER_off1 0x0
50
51#define ZONE_Root 0x7
52#define ZONE_Default 0x6
53#define ZONE_o137 0x5
54#define ZONE_o126 0x4
55#define ZONE_g1 0x3
56#define ZONE_o124 0x2
57#define ZONE_o123 0x1
58#define ZONE_o112 0x0
59