Paper Mario DX
Paper Mario (N64) modding
 
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kzn_18_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x38
2#define MODEL_t3 0x37
3#define MODEL_o522 0x36
4#define MODEL_bero 0x35
5#define MODEL_t2 0x34
6#define MODEL_o525 0x33
7#define MODEL_o527 0x32
8#define MODEL_t1 0x31
9#define MODEL_o524 0x30
10#define MODEL_o526 0x2F
11#define MODEL_g87 0x2E
12#define MODEL_g85 0x2D
13#define MODEL_o476 0x2C
14#define MODEL_potoro 0x2B
15#define MODEL_poko 0x2A
16#define MODEL_toro 0x29
17#define MODEL_kemri 0x28
18#define MODEL_kem2 0x27
19#define MODEL_kem1 0x26
20#define MODEL_off 0x25
21#define MODEL_o511 0x24
22#define MODEL_o509 0x23
23#define MODEL_o506 0x22
24#define MODEL_off1 0x21
25#define MODEL_yougan1_1 0x20
26#define MODEL_g55 0x1F
27#define MODEL_o401 0x1E
28#define MODEL_o405 0x1D
29#define MODEL_o406 0x1C
30#define MODEL_kai 0x1B
31#define MODEL_o383 0x1A
32#define MODEL_o381 0x19
33#define MODEL_o378 0x18
34#define MODEL_o380 0x17
35#define MODEL_obj 0x16
36#define MODEL_o393 0x15
37#define MODEL_o334 0x14
38#define MODEL_dai2 0x13
39#define MODEL_o443 0x12
40#define MODEL_dai_1 0x11
41#define MODEL_o425 0x10
42#define MODEL_o290 0xF
43#define MODEL_o385 0xE
44#define MODEL_stage 0xD
45#define MODEL_o408 0xC
46#define MODEL_o379 0xB
47#define MODEL_o434 0xA
48#define MODEL_y_kabe1 0x9
49#define MODEL_kabe1 0x8
50#define MODEL_o391 0x7
51#define MODEL_ber_mon 0x6
52#define MODEL_o495 0x5
53#define MODEL_o453 0x4
54#define MODEL_mon2 0x3
55#define MODEL_mon1 0x2
56#define MODEL_o516 0x1
57#define MODEL_o514 0x0
58