Paper Mario DX
Paper Mario (N64) modding
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kzn_18_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x38
2
#define MODEL_t3 0x37
3
#define MODEL_o522 0x36
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#define MODEL_bero 0x35
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#define MODEL_t2 0x34
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#define MODEL_o525 0x33
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#define MODEL_o527 0x32
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#define MODEL_t1 0x31
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#define MODEL_o524 0x30
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#define MODEL_o526 0x2F
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#define MODEL_g87 0x2E
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#define MODEL_g85 0x2D
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#define MODEL_o476 0x2C
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#define MODEL_potoro 0x2B
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#define MODEL_poko 0x2A
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#define MODEL_toro 0x29
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#define MODEL_kemri 0x28
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#define MODEL_kem2 0x27
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#define MODEL_kem1 0x26
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#define MODEL_off 0x25
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#define MODEL_o511 0x24
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#define MODEL_o509 0x23
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#define MODEL_o506 0x22
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#define MODEL_off1 0x21
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#define MODEL_yougan1_1 0x20
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#define MODEL_g55 0x1F
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#define MODEL_o401 0x1E
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#define MODEL_o405 0x1D
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#define MODEL_o406 0x1C
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#define MODEL_kai 0x1B
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#define MODEL_o383 0x1A
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#define MODEL_o381 0x19
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#define MODEL_o378 0x18
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#define MODEL_o380 0x17
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#define MODEL_obj 0x16
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#define MODEL_o393 0x15
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#define MODEL_o334 0x14
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#define MODEL_dai2 0x13
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#define MODEL_o443 0x12
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#define MODEL_dai_1 0x11
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#define MODEL_o425 0x10
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#define MODEL_o290 0xF
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#define MODEL_o385 0xE
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#define MODEL_stage 0xD
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#define MODEL_o408 0xC
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#define MODEL_o379 0xB
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#define MODEL_o434 0xA
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#define MODEL_y_kabe1 0x9
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#define MODEL_kabe1 0x8
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#define MODEL_o391 0x7
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#define MODEL_ber_mon 0x6
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#define MODEL_o495 0x5
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#define MODEL_o453 0x4
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#define MODEL_mon2 0x3
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#define MODEL_mon1 0x2
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#define MODEL_o516 0x1
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#define MODEL_o514 0x0
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include
mapfs
kzn_18_shape.h
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