Paper Mario DX
Paper Mario (N64) modding
 
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kzn_19_hit.h
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1#define COLLIDER_Root 0x38
2#define COLLIDER_g110 0x37
3#define COLLIDER_o516 0x36
4#define COLLIDER_o515 0x35
5#define COLLIDER_o514 0x34
6#define COLLIDER_o513 0x33
7#define COLLIDER_o508 0x32
8#define COLLIDER_o507 0x31
9#define COLLIDER_ana 0x30
10#define COLLIDER_hoshi 0x2F
11#define COLLIDER_hoshi_ato 0x2E
12#define COLLIDER_o506 0x2D
13#define COLLIDER_ato 0x2C
14#define COLLIDER_a2 0x2B
15#define COLLIDER_a1 0x2A
16#define COLLIDER_mae 0x29
17#define COLLIDER_m2 0x28
18#define COLLIDER_m1 0x27
19#define COLLIDER_o505 0x26
20#define COLLIDER_o504 0x25
21#define COLLIDER_g82 0x24
22#define COLLIDER_o458 0x23
23#define COLLIDER_Default 0x22
24#define COLLIDER_o467 0x21
25#define COLLIDER_o406 0x20
26#define COLLIDER_o405 0x1F
27#define COLLIDER_o408 0x1E
28#define COLLIDER_dai2 0x1D
29#define COLLIDER_o410 0x1C
30#define COLLIDER_o409 0x1B
31#define COLLIDER_o388 0x1A
32#define COLLIDER_dai_1 0x19
33#define COLLIDER_o431 0x18
34#define COLLIDER_o375 0x17
35#define COLLIDER_o374 0x16
36#define COLLIDER_g69 0x15
37#define COLLIDER_mom3 0x14
38#define COLLIDER_mon2 0x13
39#define COLLIDER_mon1 0x12
40#define COLLIDER_g72 0x11
41#define COLLIDER_o290 0x10
42#define COLLIDER_o386 0xF
43#define COLLIDER_o289 0xE
44#define COLLIDER_stage 0xD
45#define COLLIDER_o425 0xC
46#define COLLIDER_o385 0xB
47#define COLLIDER_o305 0xA
48#define COLLIDER_ber_mon 0x9
49#define COLLIDER_d3 0x8
50#define COLLIDER_deilit3 0x7
51#define COLLIDER_deili3 0x6
52#define COLLIDER_d2 0x5
53#define COLLIDER_deilit2 0x4
54#define COLLIDER_deili2 0x3
55#define COLLIDER_d1 0x2
56#define COLLIDER_deilit1 0x1
57#define COLLIDER_deili1 0x0
58
59#define ZONE_Root 0x9
60#define ZONE_g25 0x8
61#define ZONE_o140 0x7
62#define ZONE_o139 0x6
63#define ZONE_o138 0x5
64#define ZONE_g1 0x4
65#define ZONE_o126 0x3
66#define ZONE_o124 0x2
67#define ZONE_o123 0x1
68#define ZONE_o112 0x0
69