Paper Mario DX
Paper Mario (N64) modding
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kzn_19_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x38
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#define COLLIDER_g110 0x37
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#define COLLIDER_o516 0x36
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#define COLLIDER_o515 0x35
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#define COLLIDER_o514 0x34
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#define COLLIDER_o513 0x33
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#define COLLIDER_o508 0x32
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#define COLLIDER_o507 0x31
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#define COLLIDER_ana 0x30
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#define COLLIDER_hoshi 0x2F
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#define COLLIDER_hoshi_ato 0x2E
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#define COLLIDER_o506 0x2D
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#define COLLIDER_ato 0x2C
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#define COLLIDER_a2 0x2B
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#define COLLIDER_a1 0x2A
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#define COLLIDER_mae 0x29
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#define COLLIDER_m2 0x28
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#define COLLIDER_m1 0x27
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#define COLLIDER_o505 0x26
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#define COLLIDER_o504 0x25
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#define COLLIDER_g82 0x24
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#define COLLIDER_o458 0x23
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#define COLLIDER_Default 0x22
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#define COLLIDER_o467 0x21
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#define COLLIDER_o406 0x20
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#define COLLIDER_o405 0x1F
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#define COLLIDER_o408 0x1E
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#define COLLIDER_dai2 0x1D
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#define COLLIDER_o410 0x1C
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#define COLLIDER_o409 0x1B
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#define COLLIDER_o388 0x1A
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#define COLLIDER_dai_1 0x19
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#define COLLIDER_o431 0x18
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#define COLLIDER_o375 0x17
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#define COLLIDER_o374 0x16
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#define COLLIDER_g69 0x15
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#define COLLIDER_mom3 0x14
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#define COLLIDER_mon2 0x13
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#define COLLIDER_mon1 0x12
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#define COLLIDER_g72 0x11
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#define COLLIDER_o290 0x10
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#define COLLIDER_o386 0xF
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#define COLLIDER_o289 0xE
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#define COLLIDER_stage 0xD
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#define COLLIDER_o425 0xC
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#define COLLIDER_o385 0xB
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#define COLLIDER_o305 0xA
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#define COLLIDER_ber_mon 0x9
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#define COLLIDER_d3 0x8
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#define COLLIDER_deilit3 0x7
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#define COLLIDER_deili3 0x6
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#define COLLIDER_d2 0x5
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#define COLLIDER_deilit2 0x4
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#define COLLIDER_deili2 0x3
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#define COLLIDER_d1 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x9
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#define ZONE_g25 0x8
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#define ZONE_o140 0x7
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#define ZONE_o139 0x6
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#define ZONE_o138 0x5
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#define ZONE_g1 0x4
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#define ZONE_o126 0x3
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#define ZONE_o124 0x2
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#define ZONE_o123 0x1
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#define ZONE_o112 0x0
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include
mapfs
kzn_19_hit.h
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