Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kzn_19_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x4B
2#define MODEL_t3 0x4A
3#define MODEL_o552 0x49
4#define MODEL_o557 0x48
5#define MODEL_t2 0x47
6#define MODEL_o553 0x46
7#define MODEL_bero 0x45
8#define MODEL_t1 0x44
9#define MODEL_o554 0x43
10#define MODEL_o556 0x42
11#define MODEL_g109 0x41
12#define MODEL_g93 0x40
13#define MODEL_6 0x3F
14#define MODEL_o6 0x3E
15#define MODEL_5 0x3D
16#define MODEL_o5 0x3C
17#define MODEL_4 0x3B
18#define MODEL_o4 0x3A
19#define MODEL_3 0x39
20#define MODEL_o3 0x38
21#define MODEL_2 0x37
22#define MODEL_o2 0x36
23#define MODEL_1 0x35
24#define MODEL_o1 0x34
25#define MODEL_y 0x33
26#define MODEL_yougan1_1 0x32
27#define MODEL_ana 0x31
28#define MODEL_naka 0x30
29#define MODEL_o531 0x2F
30#define MODEL_ato 0x2E
31#define MODEL_a2 0x2D
32#define MODEL_a1 0x2C
33#define MODEL_mae 0x2B
34#define MODEL_m3 0x2A
35#define MODEL_m2 0x29
36#define MODEL_m1 0x28
37#define MODEL_potoro 0x27
38#define MODEL_poko1 0x26
39#define MODEL_toro 0x25
40#define MODEL_kemuri 0x24
41#define MODEL_kem2 0x23
42#define MODEL_kem1 0x22
43#define MODEL_g81 0x21
44#define MODEL_o525 0x20
45#define MODEL_o462 0x1F
46#define MODEL_o461 0x1E
47#define MODEL_o460 0x1D
48#define MODEL_o459 0x1C
49#define MODEL_po 0x1B
50#define MODEL_poko 0x1A
51#define MODEL_obj 0x19
52#define MODEL_o393 0x18
53#define MODEL_o334 0x17
54#define MODEL_o468 0x16
55#define MODEL_dai2 0x15
56#define MODEL_o441 0x14
57#define MODEL_o388 0x13
58#define MODEL_dai_1 0x12
59#define MODEL_o431 0x11
60#define MODEL_o386 0x10
61#define MODEL_o385 0xF
62#define MODEL_g86 0xE
63#define MODEL_o475 0xD
64#define MODEL_o472 0xC
65#define MODEL_o500 0xB
66#define MODEL_stage 0xA
67#define MODEL_o434 0x9
68#define MODEL_y_kabe1 0x8
69#define MODEL_kabe1 0x7
70#define MODEL_g108 0x6
71#define MODEL_o542 0x5
72#define MODEL_o541 0x4
73#define MODEL_o540 0x3
74#define MODEL_o539 0x2
75#define MODEL_o538 0x1
76#define MODEL_o537 0x0
77