Paper Mario DX
Paper Mario (N64) modding
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kzn_19_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x4B
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#define MODEL_t3 0x4A
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#define MODEL_o552 0x49
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#define MODEL_o557 0x48
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#define MODEL_t2 0x47
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#define MODEL_o553 0x46
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#define MODEL_bero 0x45
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#define MODEL_t1 0x44
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#define MODEL_o554 0x43
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#define MODEL_o556 0x42
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#define MODEL_g109 0x41
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#define MODEL_g93 0x40
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#define MODEL_6 0x3F
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#define MODEL_o6 0x3E
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#define MODEL_5 0x3D
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#define MODEL_o5 0x3C
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#define MODEL_4 0x3B
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#define MODEL_o4 0x3A
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#define MODEL_3 0x39
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#define MODEL_o3 0x38
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#define MODEL_2 0x37
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#define MODEL_o2 0x36
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#define MODEL_1 0x35
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#define MODEL_o1 0x34
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#define MODEL_y 0x33
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#define MODEL_yougan1_1 0x32
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#define MODEL_ana 0x31
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#define MODEL_naka 0x30
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#define MODEL_o531 0x2F
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#define MODEL_ato 0x2E
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#define MODEL_a2 0x2D
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#define MODEL_a1 0x2C
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#define MODEL_mae 0x2B
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#define MODEL_m3 0x2A
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#define MODEL_m2 0x29
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#define MODEL_m1 0x28
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#define MODEL_potoro 0x27
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#define MODEL_poko1 0x26
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#define MODEL_toro 0x25
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#define MODEL_kemuri 0x24
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#define MODEL_kem2 0x23
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#define MODEL_kem1 0x22
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#define MODEL_g81 0x21
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#define MODEL_o525 0x20
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#define MODEL_o462 0x1F
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#define MODEL_o461 0x1E
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#define MODEL_o460 0x1D
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#define MODEL_o459 0x1C
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#define MODEL_po 0x1B
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#define MODEL_poko 0x1A
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#define MODEL_obj 0x19
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#define MODEL_o393 0x18
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#define MODEL_o334 0x17
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#define MODEL_o468 0x16
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#define MODEL_dai2 0x15
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#define MODEL_o441 0x14
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#define MODEL_o388 0x13
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#define MODEL_dai_1 0x12
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#define MODEL_o431 0x11
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#define MODEL_o386 0x10
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#define MODEL_o385 0xF
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#define MODEL_g86 0xE
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#define MODEL_o475 0xD
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#define MODEL_o472 0xC
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#define MODEL_o500 0xB
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#define MODEL_stage 0xA
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#define MODEL_o434 0x9
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#define MODEL_y_kabe1 0x8
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#define MODEL_kabe1 0x7
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#define MODEL_g108 0x6
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#define MODEL_o542 0x5
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#define MODEL_o541 0x4
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#define MODEL_o540 0x3
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#define MODEL_o539 0x2
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#define MODEL_o538 0x1
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#define MODEL_o537 0x0
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include
mapfs
kzn_19_shape.h
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