Paper Mario DX
Paper Mario (N64) modding
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kzn_20_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1E
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#define COLLIDER_g111 0x1D
3
#define COLLIDER_yu 0x1C
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#define COLLIDER_g96 0x1B
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#define COLLIDER_tt1 0x1A
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#define COLLIDER_o894 0x19
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#define COLLIDER_g95 0x18
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#define COLLIDER_o919 0x17
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#define COLLIDER_o918 0x16
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#define COLLIDER_o916 0x15
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#define COLLIDER_g92 0x14
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#define COLLIDER_o870 0x13
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#define COLLIDER_o822 0x12
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#define COLLIDER_g90 0x11
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#define COLLIDER_o869 0x10
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#define COLLIDER_Default 0xF
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#define COLLIDER_o857 0xE
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#define COLLIDER_o856 0xD
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#define COLLIDER_o879 0xC
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#define COLLIDER_o864 0xB
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#define COLLIDER_o868 0xA
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#define COLLIDER_o877 0x9
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#define COLLIDER_g93 0x8
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#define COLLIDER_o927 0x7
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#define COLLIDER_o926 0x6
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#define COLLIDER_o876 0x5
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#define COLLIDER_o861 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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#define ZONE_Root 0x5
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#define ZONE_g91 0x4
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#define ZONE_o861 0x3
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#define ZONE_g90 0x2
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#define ZONE_o862 0x1
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#define ZONE_o863 0x0
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include
mapfs
kzn_20_hit.h
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