Paper Mario DX
Paper Mario (N64) modding
 
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kzn_20_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x1E
2#define COLLIDER_g111 0x1D
3#define COLLIDER_yu 0x1C
4#define COLLIDER_g96 0x1B
5#define COLLIDER_tt1 0x1A
6#define COLLIDER_o894 0x19
7#define COLLIDER_g95 0x18
8#define COLLIDER_o919 0x17
9#define COLLIDER_o918 0x16
10#define COLLIDER_o916 0x15
11#define COLLIDER_g92 0x14
12#define COLLIDER_o870 0x13
13#define COLLIDER_o822 0x12
14#define COLLIDER_g90 0x11
15#define COLLIDER_o869 0x10
16#define COLLIDER_Default 0xF
17#define COLLIDER_o857 0xE
18#define COLLIDER_o856 0xD
19#define COLLIDER_o879 0xC
20#define COLLIDER_o864 0xB
21#define COLLIDER_o868 0xA
22#define COLLIDER_o877 0x9
23#define COLLIDER_g93 0x8
24#define COLLIDER_o927 0x7
25#define COLLIDER_o926 0x6
26#define COLLIDER_o876 0x5
27#define COLLIDER_o861 0x4
28#define COLLIDER_deilit2 0x3
29#define COLLIDER_deili2 0x2
30#define COLLIDER_deilit1 0x1
31#define COLLIDER_deili1 0x0
32
33#define ZONE_Root 0x5
34#define ZONE_g91 0x4
35#define ZONE_o861 0x3
36#define ZONE_g90 0x2
37#define ZONE_o862 0x1
38#define ZONE_o863 0x0
39