Paper Mario DX
Paper Mario (N64) modding
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kzn_20_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x28
2
#define MODEL_yougan 0x27
3
#define MODEL_yu 0x26
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#define MODEL_g115 0x25
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#define MODEL_tou1 0x24
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#define MODEL_kab1 0x23
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#define MODEL_o953 0x22
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#define MODEL_g114 0x21
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#define MODEL_tou2 0x20
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#define MODEL_kab2 0x1F
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#define MODEL_o857 0x1E
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#define MODEL_g108 0x1D
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#define MODEL_g107 0x1C
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#define MODEL_o949 0x1B
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#define MODEL_o946 0x1A
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#define MODEL_g99 0x19
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#define MODEL_o864 0x18
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#define MODEL_bom 0x17
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#define MODEL_bom_ato 0x16
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#define MODEL_o963 0x15
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#define MODEL_mon2 0x14
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#define MODEL_bom_mae 0x13
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#define MODEL_mon 0x12
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#define MODEL_hibi 0x11
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#define MODEL_ana 0x10
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#define MODEL_g94 0xF
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#define MODEL_o874 0xE
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#define MODEL_g93 0xD
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#define MODEL_o876 0xC
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#define MODEL_g87 0xB
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#define MODEL_o909 0xA
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#define MODEL_o822 0x9
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#define MODEL_o879 0x8
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#define MODEL_o891 0x7
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#define MODEL_Default 0x6
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#define MODEL_o966 0x5
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#define MODEL_o965 0x4
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#define MODEL_o961 0x3
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#define MODEL_o954 0x2
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#define MODEL_o881 0x1
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#define MODEL_o880 0x0
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include
mapfs
kzn_20_shape.h
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