Paper Mario DX
Paper Mario (N64) modding
 
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kzn_20_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x28
2#define MODEL_yougan 0x27
3#define MODEL_yu 0x26
4#define MODEL_g115 0x25
5#define MODEL_tou1 0x24
6#define MODEL_kab1 0x23
7#define MODEL_o953 0x22
8#define MODEL_g114 0x21
9#define MODEL_tou2 0x20
10#define MODEL_kab2 0x1F
11#define MODEL_o857 0x1E
12#define MODEL_g108 0x1D
13#define MODEL_g107 0x1C
14#define MODEL_o949 0x1B
15#define MODEL_o946 0x1A
16#define MODEL_g99 0x19
17#define MODEL_o864 0x18
18#define MODEL_bom 0x17
19#define MODEL_bom_ato 0x16
20#define MODEL_o963 0x15
21#define MODEL_mon2 0x14
22#define MODEL_bom_mae 0x13
23#define MODEL_mon 0x12
24#define MODEL_hibi 0x11
25#define MODEL_ana 0x10
26#define MODEL_g94 0xF
27#define MODEL_o874 0xE
28#define MODEL_g93 0xD
29#define MODEL_o876 0xC
30#define MODEL_g87 0xB
31#define MODEL_o909 0xA
32#define MODEL_o822 0x9
33#define MODEL_o879 0x8
34#define MODEL_o891 0x7
35#define MODEL_Default 0x6
36#define MODEL_o966 0x5
37#define MODEL_o965 0x4
38#define MODEL_o961 0x3
39#define MODEL_o954 0x2
40#define MODEL_o881 0x1
41#define MODEL_o880 0x0
42