Paper Mario DX
Paper Mario (N64) modding
 
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kzn_22_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g112 0x14
3#define COLLIDER_o591 0x13
4#define COLLIDER_g97 0x12
5#define COLLIDER_o572 0x11
6#define COLLIDER_o542 0x10
7#define COLLIDER_o545 0xF
8#define COLLIDER_o544 0xE
9#define COLLIDER_mon_bero 0xD
10#define COLLIDER_o581 0xC
11#define COLLIDER_o277 0xB
12#define COLLIDER_o194 0xA
13#define COLLIDER_o357 0x9
14#define COLLIDER_g106 0x8
15#define COLLIDER_o582 0x7
16#define COLLIDER_o564 0x6
17#define COLLIDER_o576 0x5
18#define COLLIDER_g79 0x4
19#define COLLIDER_o593 0x3
20#define COLLIDER_o432 0x2
21#define COLLIDER_deilit1 0x1
22#define COLLIDER_deili1 0x0
23
24#define ZONE_Root 0x4
25#define ZONE_jupm_sopt1 0x3
26#define ZONE_o223 0x2
27#define ZONE_o222 0x1
28#define ZONE_o149 0x0
29