Paper Mario DX
Paper Mario (N64) modding
 
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kzn_22_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x35
2#define MODEL_g116 0x34
3#define MODEL_g79 0x33
4#define MODEL_yougan2_2 0x32
5#define MODEL_yougan1_1 0x31
6#define MODEL_kemuri 0x30
7#define MODEL_kem2 0x2F
8#define MODEL_kem1 0x2E
9#define MODEL_yougan 0x2D
10#define MODEL_yo_ue1 0x2C
11#define MODEL_yu1 0x2B
12#define MODEL_yo_ue 0x2A
13#define MODEL_yu 0x29
14#define MODEL_g110 0x28
15#define MODEL_o589 0x27
16#define MODEL_o588 0x26
17#define MODEL_o587 0x25
18#define MODEL_o586 0x24
19#define MODEL_g94 0x23
20#define MODEL_g97 0x22
21#define MODEL_o542 0x21
22#define MODEL_o545 0x20
23#define MODEL_o544 0x1F
24#define MODEL_g108 0x1E
25#define MODEL_o576 0x1D
26#define MODEL_o574 0x1C
27#define MODEL_o580 0x1B
28#define MODEL_o578 0x1A
29#define MODEL_o572 0x19
30#define MODEL_o570 0x18
31#define MODEL_mon_bero 0x17
32#define MODEL_o604 0x16
33#define MODEL_o603 0x15
34#define MODEL_o357 0x14
35#define MODEL_g88 0x13
36#define MODEL_o612 0x12
37#define MODEL_o539 0x11
38#define MODEL_g80 0x10
39#define MODEL_o592 0xF
40#define MODEL_o531 0xE
41#define MODEL_Default 0xD
42#define MODEL_o610 0xC
43#define MODEL_o609 0xB
44#define MODEL_o267 0xA
45#define MODEL_o285 0x9
46#define MODEL_o264 0x8
47#define MODEL_o529 0x7
48#define MODEL_o581 0x6
49#define MODEL_g75 0x5
50#define MODEL_o399 0x4
51#define MODEL_o534 0x3
52#define MODEL_o532 0x2
53#define MODEL_g66 0x1
54#define MODEL_o527 0x0
55