Paper Mario DX
Paper Mario (N64) modding
 
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kzn_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1D
2#define MODEL_dai 0x1C
3#define MODEL_hasira 0x1B
4#define MODEL_ue3 0x1A
5#define MODEL_sita1 0x19
6#define MODEL_iwa3 0x18
7#define MODEL_g79 0x17
8#define MODEL_yuka2 0x16
9#define MODEL_waku1 0x15
10#define MODEL_yuka 0x14
11#define MODEL_yuka3 0x13
12#define MODEL_03 0x12
13#define MODEL_o363 0x11
14#define MODEL_05 0x10
15#define MODEL_ue1 0xF
16#define MODEL_ue2 0xE
17#define MODEL_iwa2 0xD
18#define MODEL_iwa1 0xC
19#define MODEL_kabe1 0xB
20#define MODEL_kabe2 0xA
21#define MODEL_g49 0x9
22#define MODEL_yuka4 0x8
23#define MODEL_waku 0x7
24#define MODEL_waku2 0x6
25#define MODEL_o364 0x5
26#define MODEL_o365 0x4
27#define MODEL_o366 0x3
28#define MODEL_o367 0x2
29#define MODEL_o368 0x1
30#define MODEL_o369 0x0
31