Paper Mario DX
Paper Mario (N64) modding
 
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kzn_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x22
2#define MODEL_dai 0x21
3#define MODEL_ue3 0x20
4#define MODEL_sita1 0x1F
5#define MODEL_iwa3 0x1E
6#define MODEL_sima 0x1D
7#define MODEL_o368 0x1C
8#define MODEL_o367 0x1B
9#define MODEL_o366 0x1A
10#define MODEL_yougan 0x19
11#define MODEL_move 0x18
12#define MODEL_o371 0x17
13#define MODEL_o370 0x16
14#define MODEL_o369 0x15
15#define MODEL_awa2 0x14
16#define MODEL_awa1 0x13
17#define MODEL_g79 0x12
18#define MODEL_waku1 0x11
19#define MODEL_g97 0x10
20#define MODEL_ue1 0xF
21#define MODEL_ue2 0xE
22#define MODEL_y3_2 0xD
23#define MODEL_y3_1 0xC
24#define MODEL_iwa4 0xB
25#define MODEL_y2_2 0xA
26#define MODEL_y2_1 0x9
27#define MODEL_iwa2 0x8
28#define MODEL_y1_2 0x7
29#define MODEL_y1_1 0x6
30#define MODEL_g49 0x5
31#define MODEL_kabe2 0x4
32#define MODEL_kabe1 0x3
33#define MODEL_kabe3 0x2
34#define MODEL_waku 0x1
35#define MODEL_waku2 0x0
36