Paper Mario DX
Paper Mario (N64) modding
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kzn_bt02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x22
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#define MODEL_dai 0x21
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#define MODEL_ue3 0x20
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#define MODEL_sita1 0x1F
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#define MODEL_iwa3 0x1E
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#define MODEL_sima 0x1D
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#define MODEL_o368 0x1C
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#define MODEL_o367 0x1B
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#define MODEL_o366 0x1A
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#define MODEL_yougan 0x19
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#define MODEL_move 0x18
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#define MODEL_o371 0x17
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#define MODEL_o370 0x16
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#define MODEL_o369 0x15
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#define MODEL_awa2 0x14
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#define MODEL_awa1 0x13
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#define MODEL_g79 0x12
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#define MODEL_waku1 0x11
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#define MODEL_g97 0x10
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#define MODEL_ue1 0xF
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#define MODEL_ue2 0xE
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#define MODEL_y3_2 0xD
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#define MODEL_y3_1 0xC
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#define MODEL_iwa4 0xB
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#define MODEL_y2_2 0xA
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#define MODEL_y2_1 0x9
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#define MODEL_iwa2 0x8
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#define MODEL_y1_2 0x7
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#define MODEL_y1_1 0x6
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#define MODEL_g49 0x5
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#define MODEL_kabe2 0x4
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#define MODEL_kabe1 0x3
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#define MODEL_kabe3 0x2
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#define MODEL_waku 0x1
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#define MODEL_waku2 0x0
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include
mapfs
kzn_bt02_shape.h
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