Paper Mario DX
Paper Mario (N64) modding
 
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kzn_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2D
2#define MODEL_16 0x2C
3#define MODEL_tri 0x2B
4#define MODEL_o429 0x2A
5#define MODEL_o427 0x29
6#define MODEL_o426 0x28
7#define MODEL_06 0x27
8#define MODEL_o423 0x26
9#define MODEL_o418 0x25
10#define MODEL_o416 0x24
11#define MODEL_o414 0x23
12#define MODEL_o412 0x22
13#define MODEL_6_you2 0x21
14#define MODEL_6_you1 0x20
15#define MODEL_o409 0x1F
16#define MODEL_08 0x1E
17#define MODEL_o403 0x1D
18#define MODEL_o402 0x1C
19#define MODEL_o398 0x1B
20#define MODEL_o397 0x1A
21#define MODEL_y1_2 0x19
22#define MODEL_y1_1 0x18
23#define MODEL_dai 0x17
24#define MODEL_ue3 0x16
25#define MODEL_sita1 0x15
26#define MODEL_iwa3 0x14
27#define MODEL_sima 0x13
28#define MODEL_o368 0x12
29#define MODEL_o367 0x11
30#define MODEL_o366 0x10
31#define MODEL_yougan 0xF
32#define MODEL_awa2 0xE
33#define MODEL_awa1 0xD
34#define MODEL_g79 0xC
35#define MODEL_waku1 0xB
36#define MODEL_o48 0xA
37#define MODEL_ue1 0x9
38#define MODEL_ue2 0x8
39#define MODEL_y3_2 0x7
40#define MODEL_y3_1 0x6
41#define MODEL_y2_2 0x5
42#define MODEL_y2_1 0x4
43#define MODEL_g49 0x3
44#define MODEL_kabe3 0x2
45#define MODEL_waku 0x1
46#define MODEL_waku2 0x0
47