Paper Mario DX
Paper Mario (N64) modding
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kzn_bt05_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x5A
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#define MODEL_hahen 0x59
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#define MODEL_h11 0x58
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#define MODEL_h10 0x57
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#define MODEL_h09 0x56
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#define MODEL_h08 0x55
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#define MODEL_h07 0x54
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#define MODEL_h06 0x53
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#define MODEL_h05 0x52
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#define MODEL_h04 0x51
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#define MODEL_h03 0x50
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#define MODEL_h02 0x4F
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#define MODEL_h01 0x4E
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#define MODEL_pack 0x4D
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#define MODEL_s09 0x4C
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#define MODEL_s08 0x4B
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#define MODEL_s07 0x4A
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#define MODEL_s06 0x49
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#define MODEL_s05 0x48
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#define MODEL_s04 0x47
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#define MODEL_s03 0x46
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#define MODEL_s02 0x45
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#define MODEL_s01 0x44
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#define MODEL_r12 0x43
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#define MODEL_r11 0x42
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#define MODEL_r10 0x41
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#define MODEL_r09 0x40
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#define MODEL_r08 0x3F
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#define MODEL_r07 0x3E
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#define MODEL_r06 0x3D
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#define MODEL_r05 0x3C
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#define MODEL_r04 0x3B
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#define MODEL_r03 0x3A
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#define MODEL_r02 0x39
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#define MODEL_r01 0x38
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#define MODEL_r00 0x37
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#define MODEL_q12 0x36
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#define MODEL_q11 0x35
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#define MODEL_q10 0x34
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#define MODEL_q09 0x33
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#define MODEL_q08 0x32
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#define MODEL_q07 0x31
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#define MODEL_q06 0x30
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#define MODEL_q05 0x2F
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#define MODEL_q04 0x2E
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#define MODEL_q03 0x2D
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#define MODEL_q02 0x2C
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#define MODEL_q01 0x2B
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#define MODEL_q00 0x2A
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#define MODEL_p12 0x29
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#define MODEL_p11 0x28
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#define MODEL_p10 0x27
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#define MODEL_p09 0x26
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#define MODEL_p08 0x25
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#define MODEL_p07 0x24
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#define MODEL_p06 0x23
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#define MODEL_p05 0x22
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#define MODEL_p04 0x21
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#define MODEL_p03 0x20
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#define MODEL_p02 0x1F
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#define MODEL_p01 0x1E
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#define MODEL_p00 0x1D
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#define MODEL_ato 0x1C
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#define MODEL_awa4 0x1B
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#define MODEL_awa3 0x1A
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#define MODEL_yuka3 0x19
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#define MODEL_soku 0x18
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#define MODEL_mae 0x17
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#define MODEL_futi4 0x16
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#define MODEL_futi3 0x15
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#define MODEL_yuka2 0x14
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#define MODEL_dai 0x13
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#define MODEL_o529 0x12
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#define MODEL_yougan2 0x11
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#define MODEL_iwa1 0x10
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#define MODEL_yougan 0xF
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#define MODEL_futi2 0xE
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#define MODEL_futi1 0xD
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#define MODEL_yuka1 0xC
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#define MODEL_awa2 0xB
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#define MODEL_awa1 0xA
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#define MODEL_g49 0x9
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#define MODEL_waku1 0x8
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#define MODEL_ue2 0x7
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#define MODEL_ue1 0x6
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#define MODEL_hasi 0x5
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#define MODEL_kabe3 0x4
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#define MODEL_kabe2 0x3
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#define MODEL_waku2 0x2
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#define MODEL_kabe1 0x1
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#define MODEL_waku 0x0
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include
mapfs
kzn_bt05_shape.h
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