Paper Mario DX
Paper Mario (N64) modding
 
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mac_00_hit.h
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1#if VERSION_JP
2#define COLLIDER_tt 0x70
3#define COLLIDER_deilim 0x6F
4#define COLLIDER_op3 0x67
5#define COLLIDER_op2 0x66
6#define COLLIDER_op_1 0x65
7#define COLLIDER_deilit5u 0x57
8#define COLLIDER_deilit5 0x56
9#define COLLIDER_dummy 0x41
10#define COLLIDER_mono6 0x40
11#define COLLIDER_mono5 0x3F
12#define COLLIDER_mono4 0x3E
13#define COLLIDER_mono3 0x3D
14#define COLLIDER_mono2 0x3C
15#define COLLIDER_mono1 0x3B
16#define COLLIDER_deilinw 0x39
17#define COLLIDER_o484 0x33
18#define COLLIDER_sign 0x32
19#define COLLIDER_deilit3u 0x2D
20#define COLLIDER_deilit3 0x2C
21#define COLLIDER_deilit6u 0x23
22#define COLLIDER_deilit6 0x22
23#define COLLIDER_deilit 0x1E
24#define COLLIDER_water 0x13
25#define COLLIDER_deilie 0x10
26#define COLLIDER_deilit4u 0x8
27#define COLLIDER_deilit4 0x7
28#else
29#define COLLIDER_Root 0x6E
30#define COLLIDER_g74 0x6D
31#define COLLIDER_tt 0x6C
32#define COLLIDER_deilim 0x6B
33#define COLLIDER_o623 0x6A
34#define COLLIDER_kame 0x69
35#define COLLIDER_o707 0x68
36#define COLLIDER_o706 0x67
37#define COLLIDER_o705 0x66
38#define COLLIDER_o664 0x65
39#define COLLIDER_o616 0x64
40#define COLLIDER_op3 0x63
41#define COLLIDER_op2 0x62
42#define COLLIDER_op_1 0x61
43#define COLLIDER_o546 0x60
44#define COLLIDER_deilite 0x5F
45#define COLLIDER_o500 0x5E
46#define COLLIDER_deilitnw 0x5D
47#define COLLIDER_g66 0x5C
48#define COLLIDER_o261 0x5B
49#define COLLIDER_o262 0x5A
50#define COLLIDER_step 0x59
51#define COLLIDER_o328 0x58
52#define COLLIDER_o333 0x57
53#define COLLIDER_o331 0x56
54#define COLLIDER_shop 0x55
55#define COLLIDER_misedeili 0x54
56#define COLLIDER_deilit5u 0x53
57#define COLLIDER_deilit5 0x52
58#define COLLIDER_deili5 0x51
59#define COLLIDER_misemawari 0x50
60#define COLLIDER_o789 0x4F
61#define COLLIDER_o787 0x4E
62#define COLLIDER_o503 0x4D
63#define COLLIDER_o501 0x4C
64#define COLLIDER_counter 0x4B
65#define COLLIDER_shouhin6 0x4A
66#define COLLIDER_shouhin5 0x49
67#define COLLIDER_shouhin4 0x48
68#define COLLIDER_shouhin3 0x47
69#define COLLIDER_syouhin2 0x46
70#define COLLIDER_syouhin1 0x45
71#define COLLIDER_o409 0x44
72#define COLLIDER_dai 0x43
73#define COLLIDER_omise 0x42
74#define COLLIDER_o390 0x41
75#define COLLIDER_o496 0x40
76#define COLLIDER_o495 0x3F
77#define COLLIDER_mono_atari 0x3E
78#define COLLIDER_dummy 0x3D
79#define COLLIDER_mono6 0x3C
80#define COLLIDER_mono5 0x3B
81#define COLLIDER_mono4 0x3A
82#define COLLIDER_mono3 0x39
83#define COLLIDER_mono2 0x38
84#define COLLIDER_mono1 0x37
85#define COLLIDER_g64 0x36
86#define COLLIDER_deilinw 0x35
87#define COLLIDER_o400 0x34
88#define COLLIDER_o285 0x33
89#define COLLIDER_o473 0x32
90#define COLLIDER_o487 0x31
91#define COLLIDER_o485 0x30
92#define COLLIDER_o484 0x2F
93#define COLLIDER_sign 0x2E
94#define COLLIDER_intel 0x2D
95#define COLLIDER_o38 0x2C
96#define COLLIDER_o271 0x2B
97#define COLLIDER_deili3 0x2A
98#define COLLIDER_deilit3u 0x29
99#define COLLIDER_deilit3 0x28
100#define COLLIDER_o478 0x27
101#define COLLIDER_minka_1 0x26
102#define COLLIDER_shop_tou 0x25
103#define COLLIDER_o780 0x24
104#define COLLIDER_o511 0x23
105#define COLLIDER_o516 0x22
106#define COLLIDER_deili6 0x21
107#define COLLIDER_deilit6u 0x20
108#define COLLIDER_deilit6 0x1F
109#define COLLIDER_o774 0x1E
110#define COLLIDER_o156 0x1D
111#define COLLIDER_shima 0x1C
112#define COLLIDER_deilit 0x1B
113#define COLLIDER_o584 0x1A
114#define COLLIDER_o548 0x19
115#define COLLIDER_Default 0x18
116#define COLLIDER_o711 0x17
117#define COLLIDER_o710 0x16
118#define COLLIDER_o709 0x15
119#define COLLIDER_o539 0x14
120#define COLLIDER_o538 0x13
121#define COLLIDER_o537 0x12
122#define COLLIDER_o502 0x11
123#define COLLIDER_water 0x10
124#define COLLIDER_o323 0xF
125#define COLLIDER_g1 0xE
126#define COLLIDER_deilie 0xD
127#define COLLIDER_g63 0xC
128#define COLLIDER_o636 0xB
129#define COLLIDER_o604 0xA
130#define COLLIDER_deili4 0x9
131#define COLLIDER_deilit4u 0x8
132#define COLLIDER_deilit4 0x7
133#define COLLIDER_o477 0x6
134#define COLLIDER_o795 0x5
135#define COLLIDER_o476 0x4
136#define COLLIDER_o451 0x3
137#define COLLIDER_min2mawari 0x2
138#define COLLIDER_o259 0x1
139#define COLLIDER_o258 0x0
140#endif
141
142#define ZONE_Root 0x12
143#define ZONE_g64 0x11
144#define ZONE_o480 0x10
145#define ZONE_minka2 0xF
146#define ZONE_minka2yuka 0xE
147#define ZONE_intel_house 0xD
148#define ZONE_intel_yuka 0xC
149#define ZONE_minka_1 0xB
150#define ZONE_o482 0xA
151#define ZONE_minka1_yuka 0x9
152#define ZONE_omise 0x8
153#define ZONE_o390 0x7
154#define ZONE_Default 0x6
155#define ZONE_uraniwa 0x5
156#define ZONE_jimen 0x4
157#define ZONE_o284 0x3
158#define ZONE_kaidan 0x2
159#define ZONE_g1 0x1
160#define ZONE_deili1 0x0
161