Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
mac_04_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x4F
2#define COLLIDER_kame 0x4E
3#define COLLIDER_deilite 0x4D
4#define COLLIDER_o422 0x4C
5#define COLLIDER_souko 0x4B
6#define COLLIDER_deili_sk 0x4A
7#define COLLIDER_deilit_sku 0x49
8#define COLLIDER_deilit_sk 0x48
9#define COLLIDER_souko_yuka 0x47
10#define COLLIDER_o470 0x46
11#define COLLIDER_o469 0x45
12#define COLLIDER_Default 0x44
13#define COLLIDER_sign 0x43
14#define COLLIDER_deilie 0x42
15#define COLLIDER_deilisw 0x41
16#define COLLIDER_deilitsw 0x40
17#define COLLIDER_omise 0x3F
18#define COLLIDER_o495 0x3E
19#define COLLIDER_o477 0x3D
20#define COLLIDER_o476 0x3C
21#define COLLIDER_o452 0x3B
22#define COLLIDER_deili_m 0x3A
23#define COLLIDER_deilit_mu 0x39
24#define COLLIDER_deilit_m 0x38
25#define COLLIDER_o254 0x37
26#define COLLIDER_o448 0x36
27#define COLLIDER_o447 0x35
28#define COLLIDER_o281 0x34
29#define COLLIDER_o296 0x33
30#define COLLIDER_mono 0x32
31#define COLLIDER_mono6 0x31
32#define COLLIDER_mono5 0x30
33#define COLLIDER_mono4 0x2F
34#define COLLIDER_mono3 0x2E
35#define COLLIDER_mono2 0x2D
36#define COLLIDER_mono1 0x2C
37#define COLLIDER_rinjin_mawari 0x2B
38#define COLLIDER_o473 0x2A
39#define COLLIDER_o472 0x29
40#define COLLIDER_o467 0x28
41#define COLLIDER_o435 0x27
42#define COLLIDER_o446 0x26
43#define COLLIDER_o445 0x25
44#define COLLIDER_deili_r 0x24
45#define COLLIDER_deilit_ru 0x23
46#define COLLIDER_deilit_r 0x22
47#define COLLIDER_o439 0x21
48#define COLLIDER_o436 0x20
49#define COLLIDER_o437 0x1F
50#define COLLIDER_o403 0x1E
51#define COLLIDER_heiho 0x1D
52#define COLLIDER_o496 0x1C
53#define COLLIDER_o485 0x1B
54#define COLLIDER_o475 0x1A
55#define COLLIDER_o474 0x19
56#define COLLIDER_o471 0x18
57#define COLLIDER_o468 0x17
58#define COLLIDER_resa 0x16
59#define COLLIDER_omo_ent 0x15
60#define COLLIDER_o423 0x14
61#define COLLIDER_deilit_hu 0x13
62#define COLLIDER_deilit_h 0x12
63#define COLLIDER_deili_h 0x11
64#define COLLIDER_o432 0x10
65#define COLLIDER_deili_hku 0xF
66#define COLLIDER_deilit_hku 0xE
67#define COLLIDER_deilit_hk 0xD
68#define COLLIDER_deili_hk 0xC
69#define COLLIDER_o428 0xB
70#define COLLIDER_g1 0xA
71#define COLLIDER_o426 0x9
72#define COLLIDER_o425 0x8
73#define COLLIDER_o418 0x7
74#define COLLIDER_o285 0x6
75#define COLLIDER_o262 0x5
76#define COLLIDER_o11 0x4
77#define COLLIDER_o36 0x3
78#define COLLIDER_o497 0x2
79#define COLLIDER_o2 0x1
80#define COLLIDER_o37 0x0
81
82#define ZONE_Root 0xA
83#define ZONE_g92 0x9
84#define ZONE_o428 0x8
85#define ZONE_o426 0x7
86#define ZONE_g1 0x6
87#define ZONE_o430 0x5
88#define ZONE_o424 0x4
89#define ZONE_omose 0x3
90#define ZONE_hh2_y 0x2
91#define ZONE_hh1_y 0x1
92#define ZONE_jimen 0x0
93