Paper Mario DX
Paper Mario (N64) modding
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mac_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x34
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#define COLLIDER_g58 0x33
3
#define COLLIDER_o240 0x32
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#define COLLIDER_o239 0x31
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#define COLLIDER_kanban 0x30
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#define COLLIDER_o270 0x2F
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#define COLLIDER_o154 0x2E
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#define COLLIDER_bar_inn 0x2D
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#define COLLIDER_o244 0x2C
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#define COLLIDER_o110 0x2B
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#define COLLIDER_o126 0x2A
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#define COLLIDER_table 0x29
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#define COLLIDER_o92 0x28
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#define COLLIDER_o90 0x27
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#define COLLIDER_o185 0x26
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#define COLLIDER_deilit1u 0x25
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#define COLLIDER_harbour_club 0x24
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#define COLLIDER_o291 0x23
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#define COLLIDER_deili1 0x22
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#define COLLIDER_o48 0x21
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#define COLLIDER_deilit1 0x20
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#define COLLIDER_g56 0x1F
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#define COLLIDER_o256k 0x1E
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#define COLLIDER_o236 0x1D
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#define COLLIDER_kameki 0x1C
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#define COLLIDER_o184 0x1B
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#define COLLIDER_o183 0x1A
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#define COLLIDER_o193k 0x19
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#define COLLIDER_o13 0x18
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#define COLLIDER_o190k 0x17
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#define COLLIDER_o189k 0x16
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#define COLLIDER_tt9 0x15
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#define COLLIDER_kujira 0x14
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#define COLLIDER_o186 0x13
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#define COLLIDER_o50 0x12
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#define COLLIDER_Default 0x11
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#define COLLIDER_kujira_atari 0x10
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#define COLLIDER_o264 0xF
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#define COLLIDER_sign 0xE
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#define COLLIDER_o212 0xD
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#define COLLIDER_deilit9 0xC
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#define COLLIDER_o187 0xB
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#define COLLIDER_o182 0xA
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#define COLLIDER_o181 0x9
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#define COLLIDER_kaimen 0x8
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#define COLLIDER_o206 0x7
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#define COLLIDER_o36 0x6
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#define COLLIDER_g1 0x5
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#define COLLIDER_deilitne 0x4
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#define COLLIDER_deiline 0x3
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#define COLLIDER_o115 0x2
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#define COLLIDER_o107 0x1
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#define COLLIDER_o106 0x0
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#define ZONE_Root 0xE
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#define ZONE_g34 0xD
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#define ZONE_o186 0xC
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#define ZONE_g33 0xB
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#define ZONE_west 0xA
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#define ZONE_harbour_club 0x9
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#define ZONE_bar_inn 0x8
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#define ZONE_o85 0x7
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#define ZONE_Default 0x6
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#define ZONE_kaimen 0x5
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#define ZONE_o50 0x4
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#define ZONE_o48 0x3
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#define ZONE_g1 0x2
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#define ZONE_o106 0x1
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#define ZONE_bero 0x0
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include
mapfs
mac_05_hit.h
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