Paper Mario DX
Paper Mario (N64) modding
 
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mac_05_hit.h
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1#define COLLIDER_Root 0x34
2#define COLLIDER_g58 0x33
3#define COLLIDER_o240 0x32
4#define COLLIDER_o239 0x31
5#define COLLIDER_kanban 0x30
6#define COLLIDER_o270 0x2F
7#define COLLIDER_o154 0x2E
8#define COLLIDER_bar_inn 0x2D
9#define COLLIDER_o244 0x2C
10#define COLLIDER_o110 0x2B
11#define COLLIDER_o126 0x2A
12#define COLLIDER_table 0x29
13#define COLLIDER_o92 0x28
14#define COLLIDER_o90 0x27
15#define COLLIDER_o185 0x26
16#define COLLIDER_deilit1u 0x25
17#define COLLIDER_harbour_club 0x24
18#define COLLIDER_o291 0x23
19#define COLLIDER_deili1 0x22
20#define COLLIDER_o48 0x21
21#define COLLIDER_deilit1 0x20
22#define COLLIDER_g56 0x1F
23#define COLLIDER_o256k 0x1E
24#define COLLIDER_o236 0x1D
25#define COLLIDER_kameki 0x1C
26#define COLLIDER_o184 0x1B
27#define COLLIDER_o183 0x1A
28#define COLLIDER_o193k 0x19
29#define COLLIDER_o13 0x18
30#define COLLIDER_o190k 0x17
31#define COLLIDER_o189k 0x16
32#define COLLIDER_tt9 0x15
33#define COLLIDER_kujira 0x14
34#define COLLIDER_o186 0x13
35#define COLLIDER_o50 0x12
36#define COLLIDER_Default 0x11
37#define COLLIDER_kujira_atari 0x10
38#define COLLIDER_o264 0xF
39#define COLLIDER_sign 0xE
40#define COLLIDER_o212 0xD
41#define COLLIDER_deilit9 0xC
42#define COLLIDER_o187 0xB
43#define COLLIDER_o182 0xA
44#define COLLIDER_o181 0x9
45#define COLLIDER_kaimen 0x8
46#define COLLIDER_o206 0x7
47#define COLLIDER_o36 0x6
48#define COLLIDER_g1 0x5
49#define COLLIDER_deilitne 0x4
50#define COLLIDER_deiline 0x3
51#define COLLIDER_o115 0x2
52#define COLLIDER_o107 0x1
53#define COLLIDER_o106 0x0
54
55#define ZONE_Root 0xE
56#define ZONE_g34 0xD
57#define ZONE_o186 0xC
58#define ZONE_g33 0xB
59#define ZONE_west 0xA
60#define ZONE_harbour_club 0x9
61#define ZONE_bar_inn 0x8
62#define ZONE_o85 0x7
63#define ZONE_Default 0x6
64#define ZONE_kaimen 0x5
65#define ZONE_o50 0x4
66#define ZONE_o48 0x3
67#define ZONE_g1 0x2
68#define ZONE_o106 0x1
69#define ZONE_bero 0x0
70