Paper Mario DX
Paper Mario (N64) modding
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mac_06_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x18
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#define MODEL_ahou 0x17
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#define MODEL_hontai 0x16
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#define MODEL_ls1 0x15
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#define MODEL_g34 0x14
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#define MODEL_o214 0x13
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#define MODEL_g36 0x12
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#define MODEL_o215 0x11
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#define MODEL_kujira 0x10
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#define MODEL_shita 0xF
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#define MODEL_bero 0xE
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#define MODEL_dou 0xD
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#define MODEL_hoppe 0xC
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#define MODEL_onaka 0xB
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#define MODEL_karada 0xA
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#define MODEL_kuchi 0x9
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#define MODEL_o173 0x8
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#define MODEL_hire_hidari 0x7
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#define MODEL_o167 0x6
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#define MODEL_hire_migi 0x5
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#define MODEL_o168 0x4
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#define MODEL_me2 0x3
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#define MODEL_o183 0x2
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#define MODEL_me 0x1
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#define MODEL_o170 0x0
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include
mapfs
mac_06_shape.h
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