Paper Mario DX
Paper Mario (N64) modding
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machi_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1A
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#define COLLIDER_nw 0x19
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#define COLLIDER_deilitnw 0x18
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#define COLLIDER_deilinw 0x17
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#define COLLIDER_w 0x16
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#define COLLIDER_deilitw 0x15
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#define COLLIDER_deiliw 0x14
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#define COLLIDER_sw 0x13
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#define COLLIDER_deilitsw 0x12
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#define COLLIDER_deilisw 0x11
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#define COLLIDER_s 0x10
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#define COLLIDER_deilits 0xF
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#define COLLIDER_deilis 0xE
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#define COLLIDER_se 0xD
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#define COLLIDER_deilitse 0xC
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#define COLLIDER_deilise 0xB
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#define COLLIDER_e 0xA
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#define COLLIDER_deilite 0x9
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#define COLLIDER_deilie 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilitne 0x6
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#define COLLIDER_deiline 0x5
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#define COLLIDER_0 0x4
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#define COLLIDER_deilitn 0x3
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#define COLLIDER_deilin 0x2
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#define COLLIDER_g1 0x1
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#define COLLIDER_stage 0x0
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#define ZONE_Root 0x4
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#define ZONE_Default 0x3
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#define ZONE_o174 0x2
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#define ZONE_g1 0x1
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#define ZONE_stage 0x0
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include
mapfs
machi_hit.h
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