Paper Mario DX
Paper Mario (N64) modding
 
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machi_hit.h
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1#define COLLIDER_Root 0x1A
2#define COLLIDER_nw 0x19
3#define COLLIDER_deilitnw 0x18
4#define COLLIDER_deilinw 0x17
5#define COLLIDER_w 0x16
6#define COLLIDER_deilitw 0x15
7#define COLLIDER_deiliw 0x14
8#define COLLIDER_sw 0x13
9#define COLLIDER_deilitsw 0x12
10#define COLLIDER_deilisw 0x11
11#define COLLIDER_s 0x10
12#define COLLIDER_deilits 0xF
13#define COLLIDER_deilis 0xE
14#define COLLIDER_se 0xD
15#define COLLIDER_deilitse 0xC
16#define COLLIDER_deilise 0xB
17#define COLLIDER_e 0xA
18#define COLLIDER_deilite 0x9
19#define COLLIDER_deilie 0x8
20#define COLLIDER_ne 0x7
21#define COLLIDER_deilitne 0x6
22#define COLLIDER_deiline 0x5
23#define COLLIDER_0 0x4
24#define COLLIDER_deilitn 0x3
25#define COLLIDER_deilin 0x2
26#define COLLIDER_g1 0x1
27#define COLLIDER_stage 0x0
28
29#define ZONE_Root 0x4
30#define ZONE_Default 0x3
31#define ZONE_o174 0x2
32#define ZONE_g1 0x1
33#define ZONE_stage 0x0
34