Paper Mario DX
Paper Mario (N64) modding
 
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machi_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x33
2#define MODEL_7 0x32
3#define MODEL_o146 0x31
4#define MODEL_deili7 0x30
5#define MODEL_o134 0x2F
6#define MODEL_6 0x2E
7#define MODEL_o143 0x2D
8#define MODEL_deili6 0x2C
9#define MODEL_o111 0x2B
10#define MODEL_5 0x2A
11#define MODEL_o148 0x29
12#define MODEL_deili5 0x28
13#define MODEL_o138 0x27
14#define MODEL_4 0x26
15#define MODEL_o140 0x25
16#define MODEL_deili4 0x24
17#define MODEL_o128 0x23
18#define MODEL_3 0x22
19#define MODEL_o145 0x21
20#define MODEL_deili3 0x20
21#define MODEL_o132 0x1F
22#define MODEL_2 0x1E
23#define MODEL_o144 0x1D
24#define MODEL_deili2 0x1C
25#define MODEL_o113 0x1B
26#define MODEL_1 0x1A
27#define MODEL_o147 0x19
28#define MODEL_deili1 0x18
29#define MODEL_o136 0x17
30#define MODEL_0 0x16
31#define MODEL_o142 0x15
32#define MODEL_deili0 0x14
33#define MODEL_o130 0x13
34#define MODEL_g1 0x12
35#define MODEL_o173 0x11
36#define MODEL_o172 0x10
37#define MODEL_o170 0xF
38#define MODEL_o169 0xE
39#define MODEL_o167 0xD
40#define MODEL_o166 0xC
41#define MODEL_o164 0xB
42#define MODEL_o163 0xA
43#define MODEL_o161 0x9
44#define MODEL_o160 0x8
45#define MODEL_o158 0x7
46#define MODEL_o157 0x6
47#define MODEL_o155 0x5
48#define MODEL_o154 0x4
49#define MODEL_o152 0x3
50#define MODEL_o151 0x2
51#define MODEL_stage 0x1
52#define MODEL_frame 0x0
53