Paper Mario DX
Paper Mario (N64) modding
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mgm_01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x27
2
#define MODEL_ls5 0x26
3
#define MODEL_suka_2 0x25
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#define MODEL_o72 0x24
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#define MODEL_suka 0x23
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#define MODEL_o55 0x22
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#define MODEL_ls4 0x21
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#define MODEL_3times_2 0x20
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#define MODEL_o69 0x1F
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#define MODEL_3times_1 0x1E
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#define MODEL_o54 0x1D
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#define MODEL_ls3 0x1C
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#define MODEL_3coins_3 0x1B
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#define MODEL_o73 0x1A
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#define MODEL_3coins_2 0x19
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#define MODEL_o68 0x18
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#define MODEL_3coins_1 0x17
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#define MODEL_o53 0x16
19
#define MODEL_ls1 0x15
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#define MODEL_1coin_4 0x14
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#define MODEL_o64 0x13
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#define MODEL_1coin_3 0x12
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#define MODEL_o65 0x11
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#define MODEL_1coin_2 0x10
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#define MODEL_o66 0xF
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#define MODEL_1coin_1 0xE
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#define MODEL_o67 0xD
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#define MODEL_Default 0xC
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#define MODEL_o49 0xB
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#define MODEL_g1 0xA
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#define MODEL_g2 0x9
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#define MODEL_o48 0x8
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#define MODEL_o43 0x7
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#define MODEL_o17 0x6
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#define MODEL_g8 0x5
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#define MODEL_o38 0x4
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#define MODEL_g12 0x3
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#define MODEL_o37 0x2
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#define MODEL_g5 0x1
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#define MODEL_o36 0x0
41
include
mapfs
mgm_01_shape.h
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