Paper Mario DX
Paper Mario (N64) modding
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mgm_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x34
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#define COLLIDER_blocks 0x33
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#define COLLIDER_g 0x32
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#define COLLIDER_g5 0x31
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#define COLLIDER_g4 0x30
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#define COLLIDER_g3 0x2F
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#define COLLIDER_g2 0x2E
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#define COLLIDER_g1 0x2D
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#define COLLIDER_f 0x2C
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#define COLLIDER_f5 0x2B
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#define COLLIDER_f4 0x2A
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#define COLLIDER_f3 0x29
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#define COLLIDER_f2 0x28
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#define COLLIDER_f1 0x27
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#define COLLIDER_e 0x26
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#define COLLIDER_e5 0x25
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#define COLLIDER_e4 0x24
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#define COLLIDER_e3 0x23
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#define COLLIDER_e2 0x22
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#define COLLIDER_e1 0x21
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#define COLLIDER_d 0x20
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#define COLLIDER_d5 0x1F
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#define COLLIDER_d4 0x1E
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#define COLLIDER_d3 0x1D
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#define COLLIDER_d2 0x1C
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#define COLLIDER_d1 0x1B
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#define COLLIDER_c 0x1A
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#define COLLIDER_c5 0x19
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#define COLLIDER_c4 0x18
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#define COLLIDER_c3 0x17
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#define COLLIDER_c2 0x16
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#define COLLIDER_c1 0x15
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#define COLLIDER_b 0x14
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#define COLLIDER_b5 0x13
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#define COLLIDER_b4 0x12
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#define COLLIDER_b3 0x11
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#define COLLIDER_b2 0x10
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#define COLLIDER_b1 0xF
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#define COLLIDER_a 0xE
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#define COLLIDER_a5 0xD
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#define COLLIDER_a4 0xC
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#define COLLIDER_a3 0xB
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#define COLLIDER_a2 0xA
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#define COLLIDER_a1 0x9
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#define COLLIDER_Default 0x8
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#define COLLIDER_o49 0x7
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#define COLLIDER_o47 0x6
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#define COLLIDER_o12 0x5
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#define COLLIDER_o6 0x4
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#define COLLIDER_o5 0x3
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#define COLLIDER_o4 0x2
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#define COLLIDER_o3 0x1
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#define COLLIDER_o2 0x0
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#define ZONE_Root 0x6
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#define ZONE_Default 0x5
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#define ZONE_o6 0x4
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#define ZONE_o5 0x3
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#define ZONE_o4 0x2
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#define ZONE_o3 0x1
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#define ZONE_o2 0x0
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include
mapfs
mgm_02_hit.h
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