Paper Mario DX
Paper Mario (N64) modding
 
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mgm_02_hit.h
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1#define COLLIDER_Root 0x34
2#define COLLIDER_blocks 0x33
3#define COLLIDER_g 0x32
4#define COLLIDER_g5 0x31
5#define COLLIDER_g4 0x30
6#define COLLIDER_g3 0x2F
7#define COLLIDER_g2 0x2E
8#define COLLIDER_g1 0x2D
9#define COLLIDER_f 0x2C
10#define COLLIDER_f5 0x2B
11#define COLLIDER_f4 0x2A
12#define COLLIDER_f3 0x29
13#define COLLIDER_f2 0x28
14#define COLLIDER_f1 0x27
15#define COLLIDER_e 0x26
16#define COLLIDER_e5 0x25
17#define COLLIDER_e4 0x24
18#define COLLIDER_e3 0x23
19#define COLLIDER_e2 0x22
20#define COLLIDER_e1 0x21
21#define COLLIDER_d 0x20
22#define COLLIDER_d5 0x1F
23#define COLLIDER_d4 0x1E
24#define COLLIDER_d3 0x1D
25#define COLLIDER_d2 0x1C
26#define COLLIDER_d1 0x1B
27#define COLLIDER_c 0x1A
28#define COLLIDER_c5 0x19
29#define COLLIDER_c4 0x18
30#define COLLIDER_c3 0x17
31#define COLLIDER_c2 0x16
32#define COLLIDER_c1 0x15
33#define COLLIDER_b 0x14
34#define COLLIDER_b5 0x13
35#define COLLIDER_b4 0x12
36#define COLLIDER_b3 0x11
37#define COLLIDER_b2 0x10
38#define COLLIDER_b1 0xF
39#define COLLIDER_a 0xE
40#define COLLIDER_a5 0xD
41#define COLLIDER_a4 0xC
42#define COLLIDER_a3 0xB
43#define COLLIDER_a2 0xA
44#define COLLIDER_a1 0x9
45#define COLLIDER_Default 0x8
46#define COLLIDER_o49 0x7
47#define COLLIDER_o47 0x6
48#define COLLIDER_o12 0x5
49#define COLLIDER_o6 0x4
50#define COLLIDER_o5 0x3
51#define COLLIDER_o4 0x2
52#define COLLIDER_o3 0x1
53#define COLLIDER_o2 0x0
54
55#define ZONE_Root 0x6
56#define ZONE_Default 0x5
57#define ZONE_o6 0x4
58#define ZONE_o5 0x3
59#define ZONE_o4 0x2
60#define ZONE_o3 0x1
61#define ZONE_o2 0x0
62