Paper Mario DX
Paper Mario (N64) modding
 
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mgm_02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x49
2#define MODEL_ls1 0x48
3#define MODEL_peach0 0x47
4#define MODEL_o59 0x46
5#define MODEL_peach9 0x45
6#define MODEL_o58 0x44
7#define MODEL_peach8 0x43
8#define MODEL_o57 0x42
9#define MODEL_peach7 0x41
10#define MODEL_o56 0x40
11#define MODEL_peach6 0x3F
12#define MODEL_o55 0x3E
13#define MODEL_peach5 0x3D
14#define MODEL_o54 0x3C
15#define MODEL_peach4 0x3B
16#define MODEL_o53 0x3A
17#define MODEL_peach3 0x39
18#define MODEL_o52 0x38
19#define MODEL_peach2 0x37
20#define MODEL_o51 0x36
21#define MODEL_peach1 0x35
22#define MODEL_o50 0x34
23#define MODEL_blocks 0x33
24#define MODEL_g 0x32
25#define MODEL_g5 0x31
26#define MODEL_g4 0x30
27#define MODEL_g3 0x2F
28#define MODEL_g2 0x2E
29#define MODEL_g1 0x2D
30#define MODEL_f 0x2C
31#define MODEL_f5 0x2B
32#define MODEL_f4 0x2A
33#define MODEL_f3 0x29
34#define MODEL_f2 0x28
35#define MODEL_f1 0x27
36#define MODEL_e 0x26
37#define MODEL_e5 0x25
38#define MODEL_e4 0x24
39#define MODEL_e3 0x23
40#define MODEL_e2 0x22
41#define MODEL_e1 0x21
42#define MODEL_d 0x20
43#define MODEL_d5 0x1F
44#define MODEL_d4 0x1E
45#define MODEL_d3 0x1D
46#define MODEL_d2 0x1C
47#define MODEL_d1 0x1B
48#define MODEL_c 0x1A
49#define MODEL_c5 0x19
50#define MODEL_c4 0x18
51#define MODEL_c3 0x17
52#define MODEL_c2 0x16
53#define MODEL_c1 0x15
54#define MODEL_b 0x14
55#define MODEL_b5 0x13
56#define MODEL_b4 0x12
57#define MODEL_b3 0x11
58#define MODEL_b2 0x10
59#define MODEL_b1 0xF
60#define MODEL_a 0xE
61#define MODEL_a5 0xD
62#define MODEL_a4 0xC
63#define MODEL_a3 0xB
64#define MODEL_a2 0xA
65#define MODEL_a1 0x9
66#define MODEL_Default 0x8
67#define MODEL_o49 0x7
68#define MODEL_o12 0x6
69#define MODEL_o6 0x5
70#define MODEL_o5 0x4
71#define MODEL_o4 0x3
72#define MODEL_o3 0x2
73#define MODEL_o2 0x1
74#define MODEL_o47 0x0
75