Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
mim_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x22
2
#define COLLIDER_g128 0x21
3
#define COLLIDER_monw 0x20
4
#define COLLIDER_g127 0x1F
5
#define COLLIDER_mons 0x1E
6
#define COLLIDER_g130 0x1D
7
#define COLLIDER_mone 0x1C
8
#define COLLIDER_g129 0x1B
9
#define COLLIDER_monn 0x1A
10
#define COLLIDER_atari 0x19
11
#define COLLIDER_atari_kusa 0x18
12
#define COLLIDER_road 0x17
13
#define COLLIDER_maru 0x16
14
#define COLLIDER_o434 0x15
15
#define COLLIDER_exit 0x14
16
#define COLLIDER_exitw 0x13
17
#define COLLIDER_ttw 0x12
18
#define COLLIDER_nw 0x11
19
#define COLLIDER_deiliw 0x10
20
#define COLLIDER_deilitw 0xF
21
#define COLLIDER_exits 0xE
22
#define COLLIDER_tts 0xD
23
#define COLLIDER_ns 0xC
24
#define COLLIDER_deilis 0xB
25
#define COLLIDER_deilits 0xA
26
#define COLLIDER_exite 0x9
27
#define COLLIDER_tte 0x8
28
#define COLLIDER_ne 0x7
29
#define COLLIDER_deilie 0x6
30
#define COLLIDER_deilite 0x5
31
#define COLLIDER_exitn 0x4
32
#define COLLIDER_ttn 0x3
33
#define COLLIDER_nn 0x2
34
#define COLLIDER_deilin 0x1
35
#define COLLIDER_deilitn 0x0
36
37
#define ZONE_Root 0xC
38
#define ZONE_enter 0xB
39
#define ZONE_north 0xA
40
#define ZONE_south 0x9
41
#define ZONE_west 0x8
42
#define ZONE_east 0x7
43
#define ZONE_out 0x6
44
#define ZONE_kita 0x5
45
#define ZONE_minami 0x4
46
#define ZONE_nishi 0x3
47
#define ZONE_higashi 0x2
48
#define ZONE_kaiten 0x1
49
#define ZONE_stage 0x0
50
include
mapfs
mim_01_hit.h
Generated by
1.10.0