Paper Mario DX
Paper Mario (N64) modding
 
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mim_01_hit.h
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1#define COLLIDER_Root 0x22
2#define COLLIDER_g128 0x21
3#define COLLIDER_monw 0x20
4#define COLLIDER_g127 0x1F
5#define COLLIDER_mons 0x1E
6#define COLLIDER_g130 0x1D
7#define COLLIDER_mone 0x1C
8#define COLLIDER_g129 0x1B
9#define COLLIDER_monn 0x1A
10#define COLLIDER_atari 0x19
11#define COLLIDER_atari_kusa 0x18
12#define COLLIDER_road 0x17
13#define COLLIDER_maru 0x16
14#define COLLIDER_o434 0x15
15#define COLLIDER_exit 0x14
16#define COLLIDER_exitw 0x13
17#define COLLIDER_ttw 0x12
18#define COLLIDER_nw 0x11
19#define COLLIDER_deiliw 0x10
20#define COLLIDER_deilitw 0xF
21#define COLLIDER_exits 0xE
22#define COLLIDER_tts 0xD
23#define COLLIDER_ns 0xC
24#define COLLIDER_deilis 0xB
25#define COLLIDER_deilits 0xA
26#define COLLIDER_exite 0x9
27#define COLLIDER_tte 0x8
28#define COLLIDER_ne 0x7
29#define COLLIDER_deilie 0x6
30#define COLLIDER_deilite 0x5
31#define COLLIDER_exitn 0x4
32#define COLLIDER_ttn 0x3
33#define COLLIDER_nn 0x2
34#define COLLIDER_deilin 0x1
35#define COLLIDER_deilitn 0x0
36
37#define ZONE_Root 0xC
38#define ZONE_enter 0xB
39#define ZONE_north 0xA
40#define ZONE_south 0x9
41#define ZONE_west 0x8
42#define ZONE_east 0x7
43#define ZONE_out 0x6
44#define ZONE_kita 0x5
45#define ZONE_minami 0x4
46#define ZONE_nishi 0x3
47#define ZONE_higashi 0x2
48#define ZONE_kaiten 0x1
49#define ZONE_stage 0x0
50