Paper Mario DX
Paper Mario (N64) modding
 
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mim_02_hit.h
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1#define COLLIDER_Root 0x23
2#define COLLIDER_g129 0x22
3#define COLLIDER_monw 0x21
4#define COLLIDER_g130 0x20
5#define COLLIDER_mons 0x1F
6#define COLLIDER_g127 0x1E
7#define COLLIDER_mone 0x1D
8#define COLLIDER_g128 0x1C
9#define COLLIDER_monn 0x1B
10#define COLLIDER_g121 0x1A
11#define COLLIDER_o447 0x19
12#define COLLIDER_o446 0x18
13#define COLLIDER_exit 0x17
14#define COLLIDER_exit_w 0x16
15#define COLLIDER_tte 0x15
16#define COLLIDER_ne 0x14
17#define COLLIDER_deilie 0x13
18#define COLLIDER_deilite 0x12
19#define COLLIDER_exit_s 0x11
20#define COLLIDER_ttn 0x10
21#define COLLIDER_nn 0xF
22#define COLLIDER_deilin 0xE
23#define COLLIDER_deilitn 0xD
24#define COLLIDER_exit_e 0xC
25#define COLLIDER_ttw 0xB
26#define COLLIDER_nw 0xA
27#define COLLIDER_deiliw 0x9
28#define COLLIDER_deilitw 0x8
29#define COLLIDER_exit_n 0x7
30#define COLLIDER_tts 0x6
31#define COLLIDER_ns 0x5
32#define COLLIDER_deilis 0x4
33#define COLLIDER_deilits 0x3
34#define COLLIDER_atari 0x2
35#define COLLIDER_hidari 0x1
36#define COLLIDER_migi 0x0
37
38#define ZONE_Root 0xC
39#define ZONE_enter 0xB
40#define ZONE_north 0xA
41#define ZONE_south 0x9
42#define ZONE_west 0x8
43#define ZONE_east 0x7
44#define ZONE_out 0x6
45#define ZONE_kita 0x5
46#define ZONE_minami 0x4
47#define ZONE_nishi 0x3
48#define ZONE_higashi 0x2
49#define ZONE_kaiten 0x1
50#define ZONE_stage 0x0
51