Paper Mario DX
Paper Mario (N64) modding
 
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mim_03_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_g60 0x2A
3#define COLLIDER_monw 0x29
4#define COLLIDER_g59 0x28
5#define COLLIDER_mons 0x27
6#define COLLIDER_g62 0x26
7#define COLLIDER_mone 0x25
8#define COLLIDER_g61 0x24
9#define COLLIDER_monn 0x23
10#define COLLIDER_g53 0x22
11#define COLLIDER_o134 0x21
12#define COLLIDER_o133 0x20
13#define COLLIDER_atari 0x1F
14#define COLLIDER_o151 0x1E
15#define COLLIDER_o150 0x1D
16#define COLLIDER_o149 0x1C
17#define COLLIDER_o132 0x1B
18#define COLLIDER_center 0x1A
19#define COLLIDER_gake 0x19
20#define COLLIDER_o136 0x18
21#define COLLIDER_o135 0x17
22#define COLLIDER_g31 0x16
23#define COLLIDER_o70 0x15
24#define COLLIDER_exit 0x14
25#define COLLIDER_exit_w 0x13
26#define COLLIDER_ttw 0x12
27#define COLLIDER_nw 0x11
28#define COLLIDER_deiliw 0x10
29#define COLLIDER_deilitw 0xF
30#define COLLIDER_exit_s 0xE
31#define COLLIDER_tts 0xD
32#define COLLIDER_ns 0xC
33#define COLLIDER_deilis 0xB
34#define COLLIDER_deilits 0xA
35#define COLLIDER_exit_e 0x9
36#define COLLIDER_tte 0x8
37#define COLLIDER_ne 0x7
38#define COLLIDER_deilie 0x6
39#define COLLIDER_deilite 0x5
40#define COLLIDER_exit_n 0x4
41#define COLLIDER_ttn 0x3
42#define COLLIDER_nn 0x2
43#define COLLIDER_deilin 0x1
44#define COLLIDER_deilitn 0x0
45
46#define ZONE_Root 0xD
47#define ZONE_enter 0xC
48#define ZONE_north 0xB
49#define ZONE_south 0xA
50#define ZONE_west 0x9
51#define ZONE_east 0x8
52#define ZONE_out 0x7
53#define ZONE_kita 0x6
54#define ZONE_minami 0x5
55#define ZONE_nishi 0x4
56#define ZONE_higashi 0x3
57#define ZONE_kaiten 0x2
58#define ZONE_center 0x1
59#define ZONE_stage 0x0
60