Paper Mario DX
Paper Mario (N64) modding
 
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mim_04_hit.h
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1#define COLLIDER_Root 0x26
2#define COLLIDER_g132 0x25
3#define COLLIDER_o466 0x24
4#define COLLIDER_g130 0x23
5#define COLLIDER_monw 0x22
6#define COLLIDER_g129 0x21
7#define COLLIDER_mons 0x20
8#define COLLIDER_g128 0x1F
9#define COLLIDER_mone 0x1E
10#define COLLIDER_g127 0x1D
11#define COLLIDER_monn 0x1C
12#define COLLIDER_g125 0x1B
13#define COLLIDER_o455 0x1A
14#define COLLIDER_o454 0x19
15#define COLLIDER_exit 0x18
16#define COLLIDER_exit_w 0x17
17#define COLLIDER_ttw 0x16
18#define COLLIDER_nw 0x15
19#define COLLIDER_deiliw 0x14
20#define COLLIDER_deilitw 0x13
21#define COLLIDER_exit_s 0x12
22#define COLLIDER_tts 0x11
23#define COLLIDER_ns 0x10
24#define COLLIDER_deilis 0xF
25#define COLLIDER_deilits 0xE
26#define COLLIDER_exit_e 0xD
27#define COLLIDER_tte 0xC
28#define COLLIDER_ne 0xB
29#define COLLIDER_deilie 0xA
30#define COLLIDER_deilite 0x9
31#define COLLIDER_exit_n 0x8
32#define COLLIDER_ttn 0x7
33#define COLLIDER_nn 0x6
34#define COLLIDER_deilin 0x5
35#define COLLIDER_deilitn 0x4
36#define COLLIDER_g1 0x3
37#define COLLIDER_hidari 0x2
38#define COLLIDER_naka 0x1
39#define COLLIDER_migi 0x0
40
41#define ZONE_Root 0xD
42#define ZONE_enter 0xC
43#define ZONE_north 0xB
44#define ZONE_south 0xA
45#define ZONE_west 0x9
46#define ZONE_east 0x8
47#define ZONE_out 0x7
48#define ZONE_kita 0x6
49#define ZONE_minami 0x5
50#define ZONE_nishi 0x4
51#define ZONE_higashi 0x3
52#define ZONE_kaiten 0x2
53#define ZONE_o209 0x1
54#define ZONE_stage 0x0
55