Paper Mario DX
Paper Mario (N64) modding
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mim_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x29
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#define COLLIDER_g123 0x28
3
#define COLLIDER_monw 0x27
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#define COLLIDER_g122 0x26
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#define COLLIDER_mons 0x25
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#define COLLIDER_g121 0x24
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#define COLLIDER_mone 0x23
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#define COLLIDER_g120 0x22
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#define COLLIDER_monn 0x21
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#define COLLIDER_g116 0x20
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#define COLLIDER_o430 0x1F
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#define COLLIDER_o429 0x1E
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#define COLLIDER_kinoko 0x1D
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#define COLLIDER_kino_s 0x1C
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#define COLLIDER_o402 0x1B
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#define COLLIDER_kino_w 0x1A
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#define COLLIDER_o405 0x19
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#define COLLIDER_kino_n 0x18
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#define COLLIDER_o403 0x17
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#define COLLIDER_kino_e 0x16
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#define COLLIDER_o404 0x15
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#define COLLIDER_exit 0x14
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#define COLLIDER_exit_w 0x13
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#define COLLIDER_ttw 0x12
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#define COLLIDER_nw 0x11
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#define COLLIDER_deiliw 0x10
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#define COLLIDER_deilitw 0xF
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#define COLLIDER_exit_s 0xE
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#define COLLIDER_tts 0xD
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#define COLLIDER_ns 0xC
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#define COLLIDER_deilis 0xB
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#define COLLIDER_deilits 0xA
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#define COLLIDER_exit_e 0x9
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#define COLLIDER_tte 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exit_n 0x4
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#define COLLIDER_ttn 0x3
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#define COLLIDER_nn 0x2
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#define COLLIDER_deilin 0x1
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#define COLLIDER_deilitn 0x0
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#define ZONE_Root 0xC
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#define ZONE_enter 0xB
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#define ZONE_north 0xA
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#define ZONE_south 0x9
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#define ZONE_west 0x8
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#define ZONE_east 0x7
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#define ZONE_out 0x6
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#define ZONE_kita 0x5
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#define ZONE_minami 0x4
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#define ZONE_nishi 0x3
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#define ZONE_higashi 0x2
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#define ZONE_kaiten 0x1
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#define ZONE_stage 0x0
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include
mapfs
mim_05_hit.h
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