Paper Mario DX
Paper Mario (N64) modding
 
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mim_05_hit.h
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1#define COLLIDER_Root 0x29
2#define COLLIDER_g123 0x28
3#define COLLIDER_monw 0x27
4#define COLLIDER_g122 0x26
5#define COLLIDER_mons 0x25
6#define COLLIDER_g121 0x24
7#define COLLIDER_mone 0x23
8#define COLLIDER_g120 0x22
9#define COLLIDER_monn 0x21
10#define COLLIDER_g116 0x20
11#define COLLIDER_o430 0x1F
12#define COLLIDER_o429 0x1E
13#define COLLIDER_kinoko 0x1D
14#define COLLIDER_kino_s 0x1C
15#define COLLIDER_o402 0x1B
16#define COLLIDER_kino_w 0x1A
17#define COLLIDER_o405 0x19
18#define COLLIDER_kino_n 0x18
19#define COLLIDER_o403 0x17
20#define COLLIDER_kino_e 0x16
21#define COLLIDER_o404 0x15
22#define COLLIDER_exit 0x14
23#define COLLIDER_exit_w 0x13
24#define COLLIDER_ttw 0x12
25#define COLLIDER_nw 0x11
26#define COLLIDER_deiliw 0x10
27#define COLLIDER_deilitw 0xF
28#define COLLIDER_exit_s 0xE
29#define COLLIDER_tts 0xD
30#define COLLIDER_ns 0xC
31#define COLLIDER_deilis 0xB
32#define COLLIDER_deilits 0xA
33#define COLLIDER_exit_e 0x9
34#define COLLIDER_tte 0x8
35#define COLLIDER_ne 0x7
36#define COLLIDER_deilie 0x6
37#define COLLIDER_deilite 0x5
38#define COLLIDER_exit_n 0x4
39#define COLLIDER_ttn 0x3
40#define COLLIDER_nn 0x2
41#define COLLIDER_deilin 0x1
42#define COLLIDER_deilitn 0x0
43
44#define ZONE_Root 0xC
45#define ZONE_enter 0xB
46#define ZONE_north 0xA
47#define ZONE_south 0x9
48#define ZONE_west 0x8
49#define ZONE_east 0x7
50#define ZONE_out 0x6
51#define ZONE_kita 0x5
52#define ZONE_minami 0x4
53#define ZONE_nishi 0x3
54#define ZONE_higashi 0x2
55#define ZONE_kaiten 0x1
56#define ZONE_stage 0x0
57