Paper Mario DX
Paper Mario (N64) modding
 
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mim_07_hit.h
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1#define COLLIDER_Root 0x24
2#define COLLIDER_g151 0x23
3#define COLLIDER_monw 0x22
4#define COLLIDER_g150 0x21
5#define COLLIDER_mons 0x20
6#define COLLIDER_g149 0x1F
7#define COLLIDER_mone 0x1E
8#define COLLIDER_g148 0x1D
9#define COLLIDER_monn 0x1C
10#define COLLIDER_g145 0x1B
11#define COLLIDER_o482 0x1A
12#define COLLIDER_o481 0x19
13#define COLLIDER_iwa 0x18
14#define COLLIDER_o491 0x17
15#define COLLIDER_kinoko 0x16
16#define COLLIDER_o484 0x15
17#define COLLIDER_exit 0x14
18#define COLLIDER_exit_w 0x13
19#define COLLIDER_ttw 0x12
20#define COLLIDER_nw 0x11
21#define COLLIDER_deiliw 0x10
22#define COLLIDER_deilitw 0xF
23#define COLLIDER_exit_s 0xE
24#define COLLIDER_tts 0xD
25#define COLLIDER_ns 0xC
26#define COLLIDER_deilis 0xB
27#define COLLIDER_deilits 0xA
28#define COLLIDER_exit_e 0x9
29#define COLLIDER_tte 0x8
30#define COLLIDER_ne 0x7
31#define COLLIDER_deilie 0x6
32#define COLLIDER_deilite 0x5
33#define COLLIDER_exit_n 0x4
34#define COLLIDER_ttn 0x3
35#define COLLIDER_nn 0x2
36#define COLLIDER_deilin 0x1
37#define COLLIDER_deilitn 0x0
38
39#define ZONE_Root 0xC
40#define ZONE_enter 0xB
41#define ZONE_north 0xA
42#define ZONE_south 0x9
43#define ZONE_west 0x8
44#define ZONE_east 0x7
45#define ZONE_out 0x6
46#define ZONE_kita 0x5
47#define ZONE_minami 0x4
48#define ZONE_nishi 0x3
49#define ZONE_higashi 0x2
50#define ZONE_kaiten 0x1
51#define ZONE_stage 0x0
52