Paper Mario DX
Paper Mario (N64) modding
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mim_08_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x27
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#define COLLIDER_g145 0x26
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#define COLLIDER_monw 0x25
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#define COLLIDER_g144 0x24
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#define COLLIDER_mons 0x23
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#define COLLIDER_g143 0x22
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#define COLLIDER_mone 0x21
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#define COLLIDER_g142 0x20
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#define COLLIDER_monn 0x1F
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#define COLLIDER_Default 0x1E
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#define COLLIDER_o480 0x1D
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#define COLLIDER_o472 0x1C
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#define COLLIDER_o471 0x1B
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#define COLLIDER_atari 0x1A
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#define COLLIDER_o473 0x19
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#define COLLIDER_o469 0x18
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#define COLLIDER_exit 0x17
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#define COLLIDER_exit_w 0x16
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#define COLLIDER_ttw 0x15
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#define COLLIDER_nw 0x14
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#define COLLIDER_deiliw 0x13
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#define COLLIDER_deilitw 0x12
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#define COLLIDER_exit_s 0x11
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#define COLLIDER_tts 0x10
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#define COLLIDER_ns 0xF
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#define COLLIDER_deilis 0xE
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#define COLLIDER_deilits 0xD
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#define COLLIDER_exit_e 0xC
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#define COLLIDER_tte 0xB
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#define COLLIDER_ne 0xA
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#define COLLIDER_deilie 0x9
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#define COLLIDER_deilite 0x8
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#define COLLIDER_exit_n 0x7
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#define COLLIDER_ttn 0x6
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#define COLLIDER_nn 0x5
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#define COLLIDER_deilin 0x4
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#define COLLIDER_deilitn 0x3
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#define COLLIDER_g1 0x2
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#define COLLIDER_o493 0x1
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#define COLLIDER_o474 0x0
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#define ZONE_Root 0xD
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#define ZONE_enter 0xC
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#define ZONE_north 0xB
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#define ZONE_south 0xA
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#define ZONE_west 0x9
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#define ZONE_east 0x8
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#define ZONE_out 0x7
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#define ZONE_o204 0x6
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#define ZONE_kita 0x5
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#define ZONE_minami 0x4
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#define ZONE_nishi 0x3
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#define ZONE_higashi 0x2
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#define ZONE_kaiten 0x1
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#define ZONE_stage 0x0
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include
mapfs
mim_08_hit.h
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