Paper Mario DX
Paper Mario (N64) modding
 
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mim_08_hit.h
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1#define COLLIDER_Root 0x27
2#define COLLIDER_g145 0x26
3#define COLLIDER_monw 0x25
4#define COLLIDER_g144 0x24
5#define COLLIDER_mons 0x23
6#define COLLIDER_g143 0x22
7#define COLLIDER_mone 0x21
8#define COLLIDER_g142 0x20
9#define COLLIDER_monn 0x1F
10#define COLLIDER_Default 0x1E
11#define COLLIDER_o480 0x1D
12#define COLLIDER_o472 0x1C
13#define COLLIDER_o471 0x1B
14#define COLLIDER_atari 0x1A
15#define COLLIDER_o473 0x19
16#define COLLIDER_o469 0x18
17#define COLLIDER_exit 0x17
18#define COLLIDER_exit_w 0x16
19#define COLLIDER_ttw 0x15
20#define COLLIDER_nw 0x14
21#define COLLIDER_deiliw 0x13
22#define COLLIDER_deilitw 0x12
23#define COLLIDER_exit_s 0x11
24#define COLLIDER_tts 0x10
25#define COLLIDER_ns 0xF
26#define COLLIDER_deilis 0xE
27#define COLLIDER_deilits 0xD
28#define COLLIDER_exit_e 0xC
29#define COLLIDER_tte 0xB
30#define COLLIDER_ne 0xA
31#define COLLIDER_deilie 0x9
32#define COLLIDER_deilite 0x8
33#define COLLIDER_exit_n 0x7
34#define COLLIDER_ttn 0x6
35#define COLLIDER_nn 0x5
36#define COLLIDER_deilin 0x4
37#define COLLIDER_deilitn 0x3
38#define COLLIDER_g1 0x2
39#define COLLIDER_o493 0x1
40#define COLLIDER_o474 0x0
41
42#define ZONE_Root 0xD
43#define ZONE_enter 0xC
44#define ZONE_north 0xB
45#define ZONE_south 0xA
46#define ZONE_west 0x9
47#define ZONE_east 0x8
48#define ZONE_out 0x7
49#define ZONE_o204 0x6
50#define ZONE_kita 0x5
51#define ZONE_minami 0x4
52#define ZONE_nishi 0x3
53#define ZONE_higashi 0x2
54#define ZONE_kaiten 0x1
55#define ZONE_stage 0x0
56