Paper Mario DX
Paper Mario (N64) modding
 
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mim_09_hit.h
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1#define COLLIDER_Root 0x28
2#define COLLIDER_g178 0x27
3#define COLLIDER_monw 0x26
4#define COLLIDER_g177 0x25
5#define COLLIDER_mons 0x24
6#define COLLIDER_g176 0x23
7#define COLLIDER_mone 0x22
8#define COLLIDER_g175 0x21
9#define COLLIDER_monn 0x20
10#define COLLIDER_Default 0x1F
11#define COLLIDER_o561 0x1E
12#define COLLIDER_o560 0x1D
13#define COLLIDER_atari 0x1C
14#define COLLIDER_atari_kusa 0x1B
15#define COLLIDER_exit 0x1A
16#define COLLIDER_exit_w 0x19
17#define COLLIDER_ttw 0x18
18#define COLLIDER_nw 0x17
19#define COLLIDER_deiliw 0x16
20#define COLLIDER_deilitw 0x15
21#define COLLIDER_exit_s 0x14
22#define COLLIDER_tts 0x13
23#define COLLIDER_ns 0x12
24#define COLLIDER_deilis 0x11
25#define COLLIDER_deilits 0x10
26#define COLLIDER_exit_e 0xF
27#define COLLIDER_tte 0xE
28#define COLLIDER_ne 0xD
29#define COLLIDER_deilie 0xC
30#define COLLIDER_deilite 0xB
31#define COLLIDER_exit_n 0xA
32#define COLLIDER_ttn 0x9
33#define COLLIDER_nn 0x8
34#define COLLIDER_deilin 0x7
35#define COLLIDER_deilitn 0x6
36#define COLLIDER_g1 0x5
37#define COLLIDER_o565 0x4
38#define COLLIDER_center 0x3
39#define COLLIDER_tree 0x2
40#define COLLIDER_o470 0x1
41#define COLLIDER_o513 0x0
42
43#define ZONE_Root 0xD
44#define ZONE_enter 0xC
45#define ZONE_north 0xB
46#define ZONE_south 0xA
47#define ZONE_west 0x9
48#define ZONE_east 0x8
49#define ZONE_out 0x7
50#define ZONE_o205 0x6
51#define ZONE_kita 0x5
52#define ZONE_minami 0x4
53#define ZONE_nishi 0x3
54#define ZONE_higashi 0x2
55#define ZONE_kaiten 0x1
56#define ZONE_stage 0x0
57